Online gaming website VG247 has had the chance to chat with some of the staff behind the soon-to-be-released Fire Emblem: Three Houses for the Nintendo Switch. The developers, Intelligent System, employed the help of Koei Tecmo on the lengthy strategy title. The company has experience working on HD titles and they previously worked on Fire Emblem Warriors. There’s plenty more information at this link so if you are a fan be sure to give it a read.
The hope is that Three Houses will be the biggest and best entry in the series to date – but coming off the back of 3DS games, Intelligent Systems couldn’t make a RPG of the scale of Fire Emblem: Three Houses alone – and that’s where Tecmo Koei come in.
“As far as this game goes, I’m pretty sure that without the help of Koei Tecmo it simply wouldn’t have been possible,” Kusakihara says of the studio.
“Or maybe it was possible, but it would have taken a lot more time,” adds Genki Yokota, Three Houses’ director on the Nintendo side of development. “Regarding the design aspect – Koei Tecmo didn’t do so much,” Kusakihara clarifies. “It was especially us at Intelligent Systems who did all of the graphics and design. For example, we had the help of a freelance illustrator Kazuma Koda [Nier Automata, Bayonetta 2] and also Chinatsu Kurahara [Uta no Prince-sama, Tokyo Twilight Ghost Hunters], who was the character designer. My team and I were in charge of designs like weapons, monsters and other details like that. So in design terms, it was mainly Intelligent Systems.”
Tecmo Koei is obviously a perfect fit for Three Houses; for a start, the studio has worked on Fire Emblem before with its musou-style action spin-off Fire Emblem Warriors, but the studio also has a rich strategy game history in Romance of the Three Kingdoms and Nobunaga’s Ambition.
Through Dynasty Warriors, the studio also has much technical experience in creating large-scale battles with a lot of characters on-screen, something Kusakihara marked as a key addition to Fire Emblem’s traditionally one-on-one encounters for Three Houses. In Three Houses, instead of one recognizable character fighting another in a given encounter, each character will lead a whole squadron of characters into a proper, more realistic-looking skirmish.