Nintendo

The 2020 winners for the Inaugural Global Game Industry Awards have been announced

2020 has been done with for months now, but there’s still one last awards show that has been giving out awards to the best games that were released last year. The Inaugural Global Game Industry Awards, earlier today, announced the winners for categories that include art, audio, design, support, and more.

However, it is not good news for Nintendo. Even though both Microsoft and Sony managed to take home awards, Nintendo failed to win a single award. However, a game that is available on the Nintendo Switch, Hades, managed to win a grand total of 9 awards. You can see the full list of winners down below.

Art

  • 2D Animation – Supergiant Games’ Hades
  • 2D Character Design – Supergiant Games’ Hades
  • 2D Environment Art – Moon Studios’ Ori and the Will of the Wisps
  • 3D Animation – Naughty Dog’s The Last of Us Part II
  • 3D Character Art – CD Projekt RED’s Cyberpunk 2077
  • 3D Environment Art – Sucker Punch’s Ghost of Tsushima
  • Cinematography – Naughty Dog’s The Last of Us Part II
  • UI Art – Supergiant Games’ Hades
  • Visual Effects – Nolla Games’ Noita

Audio

  • Music Composition – iD Software’s DOOM Eternal
  • Sound Design – Sucker Punch’s Ghost of Tsushima
  • Voice Acting – Supergiant Games’ Hades

Design

  • Accessibility Innovation – Ubisoft Montreal’s Assassin’s Creed Valhalla
  • Gameplay Design – Mediatonic’s Fall Guys: Ultimate Knockout
  • Level Design – Valve Corporation’s Half-Life: Alyx
  • Serious Game Design – Dry Cactus’ Polybridge 2
  • Systems Design – Supergiant Games’ Hades
  • UI/UX – Supergiant Games’ Hades
  • Engineering and Technology
  • Achievements in New Technology – Valve Corporation’s Half-Life: Alyx
  • Artificial Intelligence – Ubisoft Montreal’s Assassin’s Creed Valhalla
  • Audio Technology – Sucker Punch’s Ghost of Tsushima
  • Engine Technology – Epic Games’ Unreal Engine 4
  • Gameplay Technology – Valve Corporation’s Half-Life: Alyx
  • Graphics Technology – Nolla Games’ Noita
  • Networking Technology – Asobo Studios’ Microsoft Flight Simulator
  • Systems Technology – Ubisoft Toronto’s Watch Dogs: Legion

Support

  • Community Management – Innersloth’s Among Us
  • Customer Support – Mediatonic’s Fall Guys: Ultimate Knockout
  • Marketing – Microsoft’s Xbox Game Pass
  • Production/Management – Insomniac
  • Quality Assurance – iD Software’s DOOM Eternal
  • Research & Analytics – Asobo Studios’ Microsoft Flight Simulator

Writing and Narrative

  • Dialogue – Supergiant Games’ Hades
  • Narrative Design – Supergiant Games’ Hades
  • Story – Naughty Dog’s The Last of Us Part II
  • World Building – Sucker Punch’s Ghost of Tsushima

Miscellaneous

  • Representation – Supergiant Games’ Hades
  • Upcoming Indie – Kinetic Games
  • Diversity and Inclusivity – Microsoft

Source

4 comments

  1. Havnt played hades for a while now, gona boot it up again and play some more. Pure proof that an indie game can be more successful than most triple A games. This and dead cells are 2 of the most played games on my switch!

    1. I havent bought this game but ive heard good things about it. I have spent about 400 hours on dead cells so if replayability is which i assume it is then this maybe the next game i get.

      1. I loved dead cells. But this game is on a whole other level. I can’t play dead cells any more without wishing it was more like hades and just wind up switching back haha.

  2. Why on earth Hades is still being awarded in 2021? This game is like 3 years old. Might as well give BotW the 2021 GoTy because why not.

Leave a Reply

%d bloggers like this: