Taking to the No Man’s Sky official blog after the announcement that No Man’s Sky is coming to the Nintendo Switch platform, studio head Sean Murray says that they couldn’t be more pleased about bringing the ambitious game to the Switch family of systems. He also said that “Honestly I think this team never seems happier than when they are trying to do near-impossible things.” From the sounds of things they are trying to push the Switch to its limits with what they can do. No Man’s Sky had a rough start on PlayStation 4 but has since grown into something unprecedented in gaming. and is due out this summer.
“For the last couple of years, a couple of members of our small team have been secretly working on the Nintendo Switch version of No Man’s Sky. It has been a real moonshot. No Man’s Sky is built around procedural generation, which means the console generates everything you see. This makes it so much harder to bring our game to something like the Switch. There have been so many times where we’ve gone home one day convinced it was impossible, only to have someone stride in the next day with a unique technical solution. Honestly I think this team never seems happier than when they are trying to do near-impossible things.”
“From UI to controllers to gameplay, we’re taking the time to make this feel completely at home on the device, both on the big screen, but importantly as a portable version of No Man’s Sky. Every time I pick the Switch up and seamlessly jump from planet to planet, from star system to star system, I have to pinch myself that I am playing on the Nintendo Switch, and that I can take it with me wherever I go. There’s so much more we have yet to reveal about the Switch version, and there’ll be more announcements to come as we get closer to release.”