Today’s Pokemon Presents presentation had news about DLC for Pokemon Scarlet and Violet. However, one thing it did not have was news of a new update. Unfortunately, some players are still experiencing some performance issues with the game, and The Pokemon Company didn’t have much to say about the matter.
Well, it seems that an update had been planned all along. Pokemon Scarlet and Violet have been updated to version 1.2.0. The update’s patch notes also came with a message from Nintendo, saying that “with this update, we have added new features, new functionality for Pokémon Boxes, and fixes for bugs that affected game progress, among other updates. We will continue to take your feedback very seriously and take measures to improve your gameplay experience”. You can see the patch notes in full down below.
Newly Added Features
- The Nintendo eShop page for The Hidden Treasure of Area Zero DLC for the Pokémon Scarlet game or the Pokémon Violet game can now be accessed via the main menu. For more details on The Hidden Treasure of Area Zero DLC, please visit The Pokémon Company.
- Trainers can now enjoy Online Competitions and Friendly Competitions in the Battle Stadium, and entries are now open for an official Online Competition: Paldea Prologue.
- Players can now connect their games to Pokémon GO.
- Additional functionality has been added for Pokémon Boxes:
- From a Pokémon’s summary, players can now change Pokémon’s nicknames, markings, held items, and mark- or Ribbon-related titles, as well as reorder moves, have Pokémon remember or forget moves, and use TMs.
- Players can also now swap out held items by pressing the Y Button when in the Held Items view.
- Players are now able to select All Boxes while moving Pokémon or items in the Party and Boxes view and Held Items view.
- When in the Battle Team view, Pokémon in your Boxes that are assigned to a Battle Team will now have their icons displayed in a darker hue if those Pokémon are members of the Battle Team that is currently being displayed.
- The News screen will be displayed when you connect to the internet from the main menu, just as it is when connecting to the internet from the Poké Portal.
Tera Raid Battles
- A bug could prevent an opposing Tera Pokémon’s HP gauge from visually reflecting damage dealt by certain moves (such as Play Rough) or damage dealt at the same time that certain status conditions are applied, causing the Tera Pokémon’s HP gauge to fluctuate in an unusual manner. This has been fixed.
- A bug that caused all Pokémon on your side to faint at once despite their HP gauges indicating that they still have HP could occur in black crystal Tera Raid Battles against Pokémon with the Mightiest Mark. This has been fixed.
- A bug that temporarily prevented a player from entering any input into the game could occur if a Tera Pokémon took certain actions while the player was choosing the target of their move. This has been fixed.
- Errors could occur when someone connecting to a Tera Raid Battle saw a different Pokémon displayed on their screen than what the host saw. This has been fixed.
- A bug could occur that caused players joining a Tera Raid Battle from the Tera Raid Battles search screen to be brought to a Tera Raid Battle against a Pokémon different from the one they saw displayed. This has been fixed.
- A bug that caused Tera Raid Battle crystals to stop appearing for a set amount of time could occur under certain circumstances. This has been fixed.
- Type matchups against Pokémon that have fainted will no longer appear when selecting a move or target during Double Battles.
- We have fixed a bug in which a Zoroark that had Terastallized and was disguised as another Pokémon via its Illusion Ability could have been identified as a Zoroark by using the Check Target option.
- We have fixed a bug in which the type matchups of moves targeting a Zoroark that had Terastallized and was disguised as another Pokémon via its Illusion Ability would display based on the type of the Pokémon that Zoroark was disguised as, rather than Zoroark’s Tera Type.
- We have fixed a bug in which the stats of a Dondozo with a Tatsugiri in its mouth increased when Dondozo used Order Up when the move should have been negated (for example, by an opponent using Protect).
- We have fixed a bug in which the effects of Destiny Bond failed to activate if a Pokémon Terastallized the turn after using Destiny Bond and then fainted.
- We have addressed an issue that made the game prone to forcibly closing at certain locations. As a result of this fix, there may be fewer Pokémon and people displayed in certain towns or in the wild.
- We have fixed a bug in which a Pokémon that is not a part of the Paldea Pokédex was displayed as being registered to the Paldea Pokédex after being obtained through a Link Trade.
- Certain actions prevented the main character’s expressions from changing until the game was closed and reopened. This has been fixed.
- A bug occurred for some players after Ranked Battles Season 1, wherein visiting the Ranked Battles screen immediately after the season’s results had been calculated caused an error right after these players received their rewards. Following this error, players were unable to participate in any further Ranked Battles. This has been fixed.
- We have fixed a bug in which a player may not have received the Master Rank Ribbon if they had registered several Battle Teams but had not used the Battle Team in the first slot when winning Ranked Battles in the Master Ball Tier.
- We have fixed a bug in which a Pokémon you caught may not have listened to your commands in accordance with what is written in the profile app (“Pokémon caught at Lv. XX or below will listen to your commands”) if that Pokémon was Link Traded back to you from another player.
- We have fixed a bug in which new information may not have been added to your Pokédex after you received a Shiny Pokémon or a Pokémon caught by a Trainer who plays in a different language via Surprise Trade if you already had that species registered to your Pokédex.
- Objects such as Poké Balls could have been displayed in certain areas unintentionally. This has been fixed.
- Passersby are no longer displayed during certain battles that take place in towns during the main story.
- A number of other bug fixes have been implemented.
Fairly lengthy patchnotes, guess all the random fanboys complaining about the dev’s releasing paid dlc before fixing the existing bugs and glitches will have to find something else they can complain about. Now walk it out, walk it out!
You’re kidding, right? There were no signifcantly noticeable graphical/peformance fixes. The games still runs and looks like absolute trash.
If you’re waiting graphical improvements you’ll be MASSIVELY disappointed. What you see is what you get until Gen 10. Accept it and move on.
And no, some of the fixes were overdue. It’s not perfect but it’s not the absolute mess it was. I bet you were quick to forgive CDP for the Cyberpunk 2077 Bugs, however, so there’s that.
I don’t see any mention of framerate improvement.
Nothing is as pathetic as CDPR and Cyberpunk, but i like the comparison if Pokemon Scarlet and Violet was that bad it would get delisted and Game Freak would have a class action lawsuit for misrepresentation for financial gain and they’d be giving refunds to snooty know it-all fanboys. If it still runs and look’s like trash then guess what “No one forcing anyone to play it” Sorry for not sugarcoating, but unfortunately no amount of complaining or incoherent ramblings can make dev’s patch games any faster.