Splatoon 3 continues to get a lot of support from Nintendo, and it shows no signs of slowing down anytime soon. There is going to be more DLC coming soon that is part of the Expansion Pass, and the game is getting updated very regularly with new updates that adds more things, re-balances the game and fixes bugs.
Well, the latest example of this has been announced. Nintendo has officially confirmed that Splatoon 3 will be updated to version 3.1.0 tomorrow. The update will, as usual, re-balance some weapons and much more. The patch notes have already been released in advance of the update, so you can see them down below.
Changes to DLC
- Added some data relating to Inkopolis during Splatfests.
Changes to Splatfests
- Added a song that will play during Splatfest Battles and Tricolor Turf Wars.
- This song will play whether or not the player has downloaded the DLC.
- Adjusted the points awarded for each category during the Splatfest Final Results.
Category | Before | After |
---|---|---|
Splatfest Sneak Peek | +8p | +7p |
% of Votes | +10p | +8p |
Splatfest Battle (Open) | +12p | +12p |
Splatfest Battle (Pro) | +12p | +12p |
Tricolor Battle | +15p | +18p |
Total | 57p | 57p |
Changes to Multiplayer
- Specifications for some main weapons have changed.
Weapon | Change Details |
---|---|
Splattershot Nova | Movement speed while firing is now about 10% faster. Ink splatter will now fall around the player’s feet more easily. |
Luna Blaster Luna Blaster Neo | Increased the radius of the explosion area that deals 70.0 damage by about 50%. No changes to the radius of the area that deals 50/0 damage. |
Big Swig Roller | Adjusted the damage-falloff rate based on vertical-swing distance, making the amount of damage fall off more gradually than before. Due to this change, the distance where 100.0+ damage can be dealt was extended by roughly 15%, and the distance where 50.0+ damage can be dealt was extended by roughly 49%. |
Snipewriter 5H | Maximum damage has been increased from 60.0 to 68.0. |
Slosher Slosher Deco | Adjusted the damage-falloff rate when a player attacks someone vertically lower than them, making it more difficult for damage to decrease. Due to this change, the minimum amount of damage dealt to an opponent will be 50.0. |
Mini Splatling Zink Mini Splatling | Increased firing duration by roughly 17%. |
Dapple Dualies Dapple Dualies Nouveau | Shortened the amount of time it takes for a player to be able to act after a Dodge Roll by roughly .06 seconds. |
Splat Dualies | Increased the Dodge Roll movement speed, shortening the amount of time it takes to move by roughly .06 seconds. |
REEF-LUX 450 | Made the angle of diffusion narrower depending on the amount of charge, making it easier to focus on attacking a single area. Movement speed while charging is now about 10% faster. |
- Specifications for some sub weapons have changed.
Sub Weapon | Change Details |
---|---|
Angle Shooter | Roughly doubled the radius of the ink splatter that occurs when it hits terrain. |
Burst Bomb | Increased the amount of ink consumed from a standard ink tank from 40% to 45% if the player doesn’t have the “Ink Saver (Sub)” ability equipped. The amount of ink consumed when the maximum number of abilities are equipped will not change. |
- Specifications for some special weapons have changed.
Special Weapon | Change Details |
---|---|
Ink Vac | Increased the radius of the outer perimeter when vacuuming up ink by roughly 10% to cover a larger area than before. |
Tacticooler | Increased the initial setup speed when throwing the Tacticooler by roughly 33% to enable it to be set up farther than before. Roughly doubled the horizontal radius of the area where players can drink a beverage. |
Reefslider | Increased the amount of damage dealt from 60.0 to 70.0 when getting caught in an explosion at long range, and increased the radius of that area by roughly 17%. Increased the radius of the ink splatter from an explosion by roughly 21%. |
Inkjet | Increased the radius of the explosion area that deals 50.0 damage by roughly 43%. No changes to the radius of the area that deals 30.0 damage. Strengthened the jet of ink that comes out when pressing B, enabling players to jump higher than before. |
Ultra Stamp | Increased the radius of the area where a player can be damaged from the shock waves of continuous stamp attacks by roughly 43%. Improved the turning performance when doing continuous stamp attacks, making it easier to change direction. When doing continuous stamp attacks, the stamp will now be displayed as translucent on the user’s screen, making it easier for them to see where they’re going. |
Crab Tank | Introduced an interval where players cannot attack for roughly 0.33 seconds after returning to attack mode from mobile mode. Increased the amount of time it takes for players to act again after the special ends. |
Kraken Royale | Made it easier for a player to be pushed back by an enemy attack in Tower Control mode when the player is on the tower. Made it so that a player will drop all their clams and power clams wherever they are when they use this special in Clam Blitz mode. |
- Specifications for some gear abilities have changed.
Gear Ability | Change Details |
---|---|
Sub Resistance Up | Damage from Burst Bombs and Fizzy Bombs will be reduced more than before, even with just a few gear abilities. The damage reduction from equipping the maximum gear abilities will not change. |
Opening Gambit | If a player splats or assists in splatting an enemy while this gear ability is in effect, the effect will now be extended by roughly 15.0 seconds instead of roughly 7.5 seconds. Made it so that the Intensify Action gear ability will also occur when this gear ability is in effect. The effect is equivalent to 3.0 primary gear abilities. |
- Points required for some special weapons have been changed.
Weapon | Before | After |
---|---|---|
Carbon Roller Deco | 200 | 190 |
.96 Gal Deco | 200 | 210 |
- The sound effects for an opponent’s Kraken Royale are now easier to hear from a distance.
Changes to Salmon Run
- Made the interval between touching a Golden Egg and being able to use it roughly the same for all players.
- By adjusting the animation speed when a Golden Egg goes into a non-host-player’s life ring, the interval between touching a Golden Egg and being able to use it is now roughly the same for the host and non-host players.
- However, if communication delays exceed a certain level, the timing may not be the same as the host player.
This update focuses on adding Splatfest data, adjusting Splatfest Points, and making tweaks to online multiplayer.
For Splatfest Points, adjustments to the Halftime Report should make it feel less like the winning team has already been decided.
For main weapons, the changes should highlight the unique traits of weapons and strengthen certain combinations of sub and special weapons.
For sub weapons, the changes should create more ways to use certain sub weapons, as well as curtail strategies that employed repetitive use of certain sub weapons.
For special weapons, we have reviewed and made adjustments to the performance of each special weapon now that the usage of special weapons new to Splatoon 3 is better established.
For the new special weapon Kraken Royale, its basic abilities are unchanged, but it has been adjusted in certain modes to reduce unfavorable circumstances.
For Salmon Run, the changes should ensure that lag will be minimal no matter which system is the host. It’s possible that selection of the host system for wireless play in any or all game modes may change, either by adding a feature or improving communication efficiency. Therefore, we are taking steps to minimize lag regardless of which system is the host.
We plan on releasing the next update at the end of the current season. It will focus primarily on balance adjustments and adding features for the new season starting in June.
I just wish we could have a music editor. I get so tired of having the same song over and over again in an actual match.