Japanese publication Famitsu recently interviewed Hideki Kamiya, Nintendo producer Makoto Okazaki, and director Abebe Tinari, about the uniquely charming Bayonetta Origins: Cereza and the Lost Demon. Kamiya explained to Famitsu that when they were chatting with Nintendo about Bayonetta 3, the Kyoto-based company suggested taking the series in a different direction. Mr. Okazaki says they were thinking about attracting those who were perhaps put off by the mainline Bayonetta games. Kamiya said he had previously mentioned to the head of Platinum Games, Atsushi Inaba, that he was interested in making a story about Bayonetta from long ago. Inaba said let’s do it, but it should be a full project, and not a mini game, and Nintendo were onboard with their concept.
First please talk to us about the details of the development of this title.
Kamiya: It all began when talking with Nintendo about Bayonetta 3. When it came time to release Bayonetta 3, we talked about the idea of planning to add a little something extra. Lots of ideas were thrown around, and Nintendo suggested something along the lines of ‘a Bayonetta prequel minigame’.
In truth, from a while ago I had casually mentioned while talking with Atsushi Inaba of PlatinumGames about ‘wanting to make a story about Bayonetta from long ago’. Not wanting to pass up the opportunity, Inaba requested, “If we are going to do this, let’s make a full project, and not a minigame”. And with that it began.
Okazaki: Since it had transformed into a full project, there was a feeling we wanted to take the Bayonetta series in a different direction from Bayonetta 3. We wanted to attract people who perhaps didn’t know the series, and people who had once played but since distanced themselves from Bayonetta. With that feeling in mind we began making the game.
Thanks to GreatSong1 for sending in the news tip