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Metal Gear Solid Collection pausing time on cutscenes incredibly slow, takes 10+ seconds to display pause screen

Metal Gear Solid Master Collection Vol. 1 is due to release soon. New information provided on a stream of the classic game collection reveals that the game’s loading times for pausing the game during cutscenes are pitifully slow. So much so that it takes over 10 seconds after pressing the start button to even get the game to pause. This sounds pretty shocking. Metal Gear Solid Master Collection Vol. 1 isn’t due out until next week, so there’s some hope that there could be a day one patch to fix this particular issue. But at the present moment, the slow response regarding the controls doesn’t bode particularly well for the classic collection.

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7 thoughts on “Metal Gear Solid Collection pausing time on cutscenes incredibly slow, takes 10+ seconds to display pause screen”

  1. Selection4SocietalSanity

    As a long-time fan, this is still a welcome edition. MGS1, MGS2 and MGS3 never had the ability to pause the cutscenes at all, neither in the originals or any of the re-releases. Some of these games have cutscenes lasting up to 40 minutes without pause, so it really was a necessary feature that I’m happy Konami finally addressed for the older games. 10 second pause buffer could get a little annoying, so I do hope they patch this.

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