Games Radar has unearthed a 2005 EDGE interview with The Legend of Zelda producer Eiji Aonuma in which he speaks openly about the beloved The Legend of Zelda: The Wind Waker. Aonuma told the publication that the team had originally intended to make the game larger than it was, but due to time constraints they had to make it more compact. However, Aonuma says that they were determined to make the adventure as entertaining as possible and they succeeded.
“I think that that’s my fault. To tell the truth, originally we were thinking about something bigger, and in order to make it on time we had to make it more compact-sized,” adding, “even though I say compact, we were trying our best so that we could entertain people enough.”
Aonuma continues, “That was our intention and I thought that we could do that But if people are feeling that way, that was my fault for lack of effort, and of course when it comes to the new Legend Of Zelda, I really don’t want to have that kind of impression from the players,”

The wind waker was perfect for what it was. It’s still one of my go to games today
I don’t think it was a short game, but I wouldn’t get tired if it was bigger.
Miyamoto wasn’t a fan of the game’s art style and resented it.