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Aspyr says Rise of Tomb Raider couldn’t run at 60fps on Switch 2 “without serious compromises”

In a new interview Aspyr producer manager Anna Grant and senior game producer Kay Gilmore have said that they were unable to get Rise of the Tomb Raider to run at 60fps. The duo said they spent months trying to get the game up and running at 60fps on the Nintendo Switch 2 but could do it without “serious compromises.” They explained that Rise of the Tomb Raider is a “much more GPU heavy game than its predecessor.” So I wouldn’t hold out hope that 60fps will be added in the future.

“Yes, we spent months trying to get the game to run consistently at 60 FPS. We heard players’ feedback on the Tomb Raider: Definitive Edition release regarding the sacrifice of visual fidelity in favor of better performance, so we wanted to make sure Rise of the Tomb Raider was the best version of the game we could possibly get on Switch 2. Despite its age, Rise of Tomb Raider is a much more GPU heavy game than its predecessor. As a result it couldn’t run at 60fps without serious compromises that would have frustrated players.”

15 thoughts on “Aspyr says Rise of Tomb Raider couldn’t run at 60fps on Switch 2 “without serious compromises””

  1. I really don’t care about it. I prefer to play a game anywhere rather than thinking about the graphic performance.

  2. This game already ran great on 360, this could have easily ran at 60 fps. You guys are garbage at optimizing, remember last November when they ported tomb raider to the switch 2 and it was the last gen version at 60 FPS?

  3. Lazy developer who doesn’t want to optimize anything… when you see what Capcom or even Square Enix manages to do…

    1. It’s not lazy development, Switch 2 simply can’t handle certain heavy games, that’s why they’re 30FPS and some with performance dips as well.

      I never bought a Switch 2 for games it can’t handle, it does best on lesser demanding titles or cartoony looking games that run well enough at 60, it’s been this way with Nintendo since the Wii because they’re generally behind the competition in hardware power.

      1. Do you want the list of games it handles better than the Series S, or on par with the PS5?
        Raw power alone isn’t enough to judge things anymore; what you’re saying is extremely reductive.

      2. But this developer has been lazy. Look at DMC 5, that’s a ps4 game on switch 2 at 120 FPS. But the funny thing about rise of the tomb raider is that it released on 360, and that port was phenomenal. I mean they are pushing out the tomb raiders games on switch 2 quickly to have them on the platform to get people excited for that tomb raider Atlantis game.

      3. Dude. ROTR had a X360 port, which is way inferior to even the Switch 1. Are you seriously telling me that a way more advanced machine can’t run a game that a previous outdated one can?

        It’s just lazy work at this point. Even during the original Switch tenure, you could see when developers put work on some ports while others couldn’t be bothered and only released their games on it for quick cash. Also this whole discussion about hardware power is useless now considering that even the PS5/Series consoles have trouble running certain games themselves due to a lack of optimization. Hence the UE5 fiasco, which is completely unrelated to hardware.

  4. The game ran at 30fps on the Xbox 360 and looked great. They are seriously trying to claim they can’t run it at 60fps with better visuals on the Switch 2?

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