There was a point where everyone was curious when SEGA announced it was working on what it called a “Super Game.” Then more information was revealed that stated that the Super Game was a Games as a Service title, which inevitably didn’t go down well and in turn popped the hype bubble. Then SEGA announced that the Super Game was canned and SEGA president Shuji Utsumi has now explained why in a new machine translated interview with The Nikkei.
SEGA ultimately thought it had the “technology to successfully launch a global, large-scale IP that we created from scratch.” However, as they investigated more into the project they realised that they would need significant finances to develop it and then keep it afloat. With more and more GaaS titles failing after a couple of months, the team at SEGA realised it just wasn’t worth the risk and therefore it was canceled.
While many highly anticipated new titles were announced, the development of the “Super Game” project, which was planned for 2021, was canceled.
Utsumi: Transmedia’s strategy centers on expanding IP-related businesses into fields other than games, but Sega is still fundamentally a game-based company. And within that game industry, one area that cannot be ignored is GaaS (Games as a Service).
We hypothesized that we had the technology to successfully launch a global, large-scale IP that we created from scratch, and that the rewards would be enormous. However, as we continued our research, we realized that the scale of investment and operations would also grow enormously in line with the scale of the service, and we saw the difficult aspects. As a result, considering the global situation, we decided that taking on this challenge now would be too risky. That is why we canceled the development of “Super Game.”
However, I still believe there are business opportunities, and I will continue the business.

SEGA learned what Sonyope
SEGA is really learning.
What about all those SEGA classics they pulled? I’d like to buy a few, but Ig I have to emulate.
F—k Sega and their anti-consumer ways.
I don’t think they needed to look at Sony’s live service cash fire to come to their senses that chasing such trends is not wise. Make inspired video games, not video games inspired by forever revenue, because in the end the costs will sing you even with the off chance of moderate success
Sega dose what Sony won’t
La cancellazione del “Super Game” di SEGA dimostra quanto sia complesso creare un grande progetto globale basato sul modello Games as a Service. L’idea iniziale aveva sicuramente attirato molta curiosità, ma l’azienda ha riconosciuto che i costi di sviluppo e gestione nel lungo periodo sarebbero stati molto elevati rispetto ai possibili rischi. Considerando i numerosi titoli GaaS che hanno avuto difficoltà dopo il lancio, la decisione sembra legata a una valutazione più prudente. SEGA però non sembra voler abbandonare l’innovazione e continuerà a cercare nuove opportunità. Nel frattempo, i fan possono dedicarsi ai giochi attuali o rilassarsi con altre forme di intrattenimento, come una serata con amici e https://sportitaliabet-it.com/ qualche gioco in stile casino.