The experienced team at Bandai Namco has confirmed its involvement in the wonderful The Legend of Zelda: Ocarina of Time remake for the Nintendo Switch 2. The developer posted on its official product page that it helped out on the classic video game remake by partially producing the “artwork and visual assets for characters, environments, animations, cutscenes, UI, and more.” The game was primarily developed by Nintendo EPD Production Group No. 3 though other studios helped out including the mighty Monolith Soft.
For the Nintendo Switch 2 game “The Legend of Zelda: Ocarina of Time”, released by Nintendo on November 5, 2026, we partially produced the artwork and visual assets for characters, environments, animations, cutscenes, UI, and more.

I can’t believe the Elden Ring publisher helped out on this game, it’s pretty fitting since both are 3D medieval action games.
It’s not like they make them. From takes the credit there.
I can’t believe they managed to help them out on this masterpiece. They are no stranger to them.
No wonder! Gerudo Desert made me think of Metroid Prime 4’s desert hub. I wonder if they reused assets from that?
I don’t think they did.
Pretty sure when they canceled it and started from scratch, it was bandai namco they fired.
Wasn’t from scratch – Retro had to keep a lot of the content as it would takes even longer to restart, so they did what they could.
Why does the sword go through everything? Why is the voice acting so bad at times? Why is everything explained so much? Why have they dumbed down the puzzles?
The puzzles are the same. Everything isnt explained too much? Theres the threads of time if you want to look at that. Its a great game!
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