Nintendo president Satoru Iwata has described how Shigeru Miyamoto originally wanted to make The Legend of Zelda: Ocarina of Time a first person game. Initially Miyamoto wanted to remove the Link character model from the screen altogether and just have the game playable as a FPS. Later into the games development Miyamoto decided against the idea, as he claims it “wasn’t interesting visually”.
“I talked with Miyamoto-san about how we should make The Legend of Zelda for the Nintendo 64 system, and he asked, ‘How about making it so that Link will not show up?’,” Yoshiaki Koizumi remembers. “He wanted to make it a first-person game.”
“He wanted to make an FPS (first-person shooter),” Iwata added.
“Right. In the beginning, he had the image that you are at first walking around in first-person, and when an enemy appeared, the screen would switch, Link would appear, and the battle would unfold from a side perspective.”

Weird.
Boy am I glad they didn’t do that.
Being able to play in the first person view does not make a game a first person shooter.
Uh, it kind of does. “First-person shooter” …if it’s a first-person view, and you can shoot things to klll enemies… that’s first person shooter. Just because he has a sword doesn’t mean anything; most FPS games have fists, knives, and other non-projectile weapons as well.
In the sense they described it here, it wouldn’t be, because the view switches for battles. But I was commenting solely on your comment, not the article.
that would have been horrible for zelda lol
it WOULD suck
Sounds interesting.
That would not have made it one of the best games of all time if they did that
Yeah, they didn’t leave it as an fps because it was more difficult to see the difference between adult and child link,
they wouldn’t have done that if they had made it a first person game, it would be completely different to suit the environment
You’re shitting me.
Wow. I couldn’t imagine that. o_O I think a lot of the grand scope of Hyrule would have been lost too with such a narrowed viewpoint forced on the player much of the time.
They sorta did that with Zelda II. It was top down, then a side scroller when you attacked an enemy.
Wow. Eat that FPS genre!
at least they left the bow, hookshot, etc in first person mode :) who knows, maybe it could’ve worked? just think of metroid prime… a “spin-off” zelda FPS might actually be fun, the sword as the melee weapon, then you’d collect your bow, boomarang for long range attacks.. it’d make the zelda series a bit fresher anyway, not that I don’t love zelda the way it is :)
So sorta like cross bow training?
I’d happily take ANY other type of gameplay for this tired, old series. Seriously, it’s been the exact same game since OoT & will continue to be.
I LOVE the games, but why can’t we get some variety? Nintendo is defiantly resting on its laurels
After having played Fable and the later two Elder Scrolls main games I feel that Zelda could’ve been more…robust and lively. Not the story or character just the worlds the games take place in. From N64 on the overland map where the bulk of the traveling takes place is sparse. You’d figure there would be some merchants here and there going from village to village, other adventurers on the map (which bothered me about Fable and Elder Scrolls III & IV).
I would like it if Link could actually explore the world around instead of riding or running through it and trucking from dungeon to dungeon. Keep the main quest, but give me more things to do and make the land the story takes place in interesting. Pretty much like Elder Scrolls, GTA (a more modern time set example), or even Mount & Blade.
hehe, I’d play GTA: Hyrule Stories, seeing Link pick up ye old wrenches on horse back and taking them back to his hut lol.
there are traveling guards and a few others in TES IV actually…
There were side quests! You could spend days on them. Just depends on how you played the game.
(granted, not tons of NPC’s, nor tons of side quests..) but there was more than dungeon trucking! :)
This would’ve been an interesting unlockable for the remake if they had chosen to develop it.
First-person to Third-person things in games always end up clunky.
Tell that to Other M, fool.
Then what? James Bond would have been the real Hero of Time?
Then what? James Bond would have been the real Hero of Time?
First-person view point does not make a game a shooter. A Zelda fps would be hilarious, though.
That makes sense, considering games in full 3D, like Doom, were in first person, even though they used sprites. Since this was one of the first games with the use of polygons, I can see why first person would be a strong consideration.
hmmmm
y do we all have these wierd deisgns?
LOL
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They should’ve made it a switchable feature, kinda like what TES IV and TES V uses, 1st person or 3rd person, Long Live Link
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call of duty is better