WiiWare, Virtual Console, And Wii Saves Transferable To Wii U

Nintendo has confirmed that WiiWare, Virtual Console, and your all-important Wii saves will be transferable to Nintendo’s next console, Wii U. Obviously this is huge news for all those existing Wii owners looking to migrate over to Wii U when the console launches this holiday season.

“We are readying the system, yes, to transfer saves and everything you’ve bought.”

- Katsuya Eguchi, designer and manager at Nintendo EAD.


28 thoughts on “WiiWare, Virtual Console, And Wii Saves Transferable To Wii U”

      1. I just specified because we can’t transfer them ourselves, and when I phoned Nintendo about it a few months ago the guy said he wasn’t sure if they had the facilities.

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        1. then phone them again and ask them about for the specification.also tell them to improve them if they are weak or else wiiU is a current generation.god help us all

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          1. That wasn’t about the Wii U, My Wii is really damaged and I asked if I bought a new one could they transfer between 2 Wiis and he said he wasn’t sure, looks like they’ve found a way to transfer them by now.

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            1. my wii was stolen and they helped me transfer my vc games to my new one…they asked for both system serial numbers and my club nintendo info…i faxed all the info and a few days later they gave me a call and told me that i can go downlaod all my games again at no cost

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  1. 4 days 10 hours ago
    Back in May 2011, IGN built a Wii U (known as Project Cafe or Wii 2 then) based on hardware information received from game and hardware development. The IGN Gear team found retail PC components comparable to the ones Nintendo was expected to use in their new system and built a “raw” mock console… Read about the hardware build
    Console Hardware

    Storage
    Internal flash memory (amount unknown)
    Expandable memory via SD memory card or external USB hard drive

    CPU
    IBM Power®-based multi-core microprocessor

    IBM has also revealed it to be a 45nm chip, with embedded DRAM. Additionally, the CPU is based on the same chip that is used in the Watson supercomputer, implying it is a Power7 model. (Source: Kotaku)
    Previously rumored to be roughly 50% more powerful than PS3. (Source: IGN) Recent reports of actual hardware however suggest it to be much greater, putting it around 20% less powerful than the next gen Xbox (which is rumored to be at least 6 times more powerful than current gen consoles). Again, all rumors however.

    GPU
    AMD Radeon-based High Definition GPU

    Reports from 2011 suggest it is based on the RV770 architecture, unlike previous reports which merely pointed to the general R700 series and supports DirectX 10.1
    This chip is used in ATi’s Radeon HD 4800 series cards
    “Eyefinity-like multi-display tech for up to four SD video streams”
    According rumors about details leaked by a Ubisoft employee just before E3 2012, the console uses an AMD Radeon HD 6770 and supports DirectX 11
    Note that none of this is official from Nintendo
    Sources: Engadget, GameWatch[1]
    RAM
    According rumors about details leaked by a Ubisoft employee just before E3 2012, the console will have 2 GB of RAM, with 560 MB of RAM dedicated to the main OS.

    Wii U Daily Rumors
    In early December, Wii U Daily reported hardware information supposedly received from a Japanese developer. They consisted of:

    Quad-core, 3 GHz PowerPC-based 45 nm CPU, very similar to the Xbox 360 chip.
    768 MB of DRAM “embedded” with the CPU, and shared between CPU and GPU
    Unknown, 40 nm ATi-based GPU
    While Wii U Daily suggested that this would put the Wii U on par with the XBox 360 in terms of performance[2], PCMag.com clarified, that not only were some of the details inevitably misreported, but that just the processor specs would, ” ‘ In terms of raw power, … put the Wii U way ahead of the Xbox 360 and PlayStation 3.’ ”

    INPUT/OUTPUT
    Four USB 2.0 connector slots

    Dimensions

    Height
    1.8 inches

    Width
    6.8 inches

    Length
    10.5 inches

    Media, Video & Audio

    Media
    12-centimeter proprietary optical discs holding 25 Gigabytes, equivalent to a single layer Blu-Ray Disc (Source: Kotaku)
    12-centimeter Wii optical discs

    Supported Resolutions

    1080p
    1080i
    720p
    480p
    480i
    Supported Video Output Connections
    HDMI
    component
    S-video
    composite

    Audio Output
    AV Multi Out connector
    six-channel PCM linear output through HDMI

    Source: Nintendo.com

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