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Sega Producer Explains Why Sonic Boom Isn’t Coming To Wii U

Sega Producer Omar Woodley and Sega PR representative Aaron Weber have spoken to GameSpot about all things Sonic. On the agenda first was the reason why they decided to skip the Wii U this time around with Sonic Boom: Fire and Ice. The answer is partly due to the developers Sanzaru Games having prior experience developing for the Nintendo 3DS and also that the Nintendo 3DS version of the original Sonic Boom was the stronger version.

GameSpot: Since the Wii U version was less successful last time, and the 3DS was already more popular, why not try to do the Wii U version again but better? Why shift completely to the 3DS?

Aaron Weber: Sanzaru [the game’s developer] was already focused on the 3DS; they already had the structure built, and they already had the systems in place. So it was just a natural step for us to go with 3DS. So that was the main focus for us.

Omar Woodley: And the 3DS was definitely the stronger of the two titles last year. We saw it both in the user and the critical reviews, and so that was what really decided it. If we’re really going to focus on something, we’re really going to step it up and improve all of the things that need improvement, and try to make it a really solid game. The 3DS was a very natural choice.

We weren’t too happy about the Wii U [version]; we totally feel the 3DS was the stronger of the two. So [Fire & Ice] is 3DS-only. We learned a lot from all the reviews, from our events with consumers, from all the fans, and we took a lot of those comments to heart. So we went back to the drawing board and worked on a new game, with [developer] Sanzaru Games–Sonic Boom: Fire & Ice.

Basically, we took a lot of that feedback and we tried to fix what consumers and the fans felt was not truly “Sonic” in the last game or what were problematic areas: the character swapping; some of the special abilities weren’t fluid enough; the size of the levels were enormous and the users felt lost in this huge labyrinth. And also, users really felt that the speed wasn’t there. The speed that represented Sonic wasn’t true, so we went back and kind of reestablished and reworked a lot of our methodologies on how we designed the levels.

We really wanted to focus on fluidity of gameplay. So in this version we’ve actually decreased the size of the levels about 40%. We’ve cut a linear path through the main part of the level, so you can literally sprint through the whole level and have that fast Sonic experience. We’ve put all the exploration aspects on the periphery of the levels. We’re keeping the exploration because that is what Sonic Boom is. It’s a way of us taking Sonic out of his classic legacy gameplay, his arcade vibe, and it’s giving him a more real-world presentation, a more adventure-based presentation for a new generation of gamers.

We’ve also tied the game more closely to where the animated series is at this point. Last year we launched the game right at the beginning of the animated series. There wasn’t really a great following because the train was literally just leaving the station at that time. So nobody really knew what Sonic Boom was. A lot of the core fans said, “That’s not Sonic.” But I think this time around Sonic Boom is one of the leading cartoons on the Cartoon Network. We have established the merchandising already in stores so the message is pretty clear what Sonic Boom is.

Thanks, MasterPikachu6

35 thoughts on “Sega Producer Explains Why Sonic Boom Isn’t Coming To Wii U”

  1. It will still be ass Sega just don’t want to give Nintendo any good games but they know Sonic sells better with Nintendo fans ok keep doing shit like this Sega and Sonic just won’t sell at all.

  2. Devil’s Third coming out in Japan on August 4th, and August 28th for the Europe release. Put that in yah “news feed” and visually smoke it.

  3. Sonic has always been a shitty franchises. Waaaay too overhyped franchise. It has some games that are good but no sonic game are really great…

        1. lol I was actually on acid sunday night and thought of you briefly. took some ecstasy last night at a show. No crack though :p

            1. lol no I took more than I should have and it got pretty wild for a bit. forgot how intense acid can get and how quick paranoia can show up. I shouldn’t have taken it at my friends’ place though to cramped and you can get claustrophobic easily on acid in small rooms, plus I don’t know some of the people so it was a little weird for everyone lol. Broke some of my own rules and paid for it lol.

  4. Whatever.. The Wii u don’t need it anyway, considering how sonic boom itself turned out to be unappealing.

  5. “We weren’t too happy about the Wii U [version]”
    Knowing it was Sega’s fault that Big Red Button screwed up Sonic Boom, they should not be happy at all.

            1. 1. That all depends on what you like to listen to when you hear people rap like I said before he talks about several different topics which is good because if a rapper only talks about one thing then he is limited and he may sick really bad
              2. OK you can keep saying he is bad all you want lol

                1. 1. I got it cheap because I only had a certain amount of money at the time and like I said from the pictures it looks really good but I obviously have to see it in person
                  2. I am not going to buy any system at full price lol I got my psp for 50 dollars and I forgot the price for my n64 but I know it wasn’t full price
                  3. I’m gonna fuck yo momma long dick style and make you drink cow shit from a straw

  6. Pingback: Sonic Boom: Fire & Ice’s Box Art Revealed | My Nintendo News

  7. Here’s exactly why: IT FAILED and the 3DS games are as equally worse. Some say it better, it’s clearly not. First, Lost World 3DS looked way better than Shattered Crystals. 2. It’s unbearably slow and clunky to play compare to many past portable Sonic games for Nintendo, fast and fluid speed run gameplay like Rush or the Advance trilogy and worst of all, YOU DIE WHEN YOU TOUCH THE WATER!…WTF?!

  8. Pingback: Sega blogs (mainly involing Sonic) | noahndgs2015

  9. Ridley 4 Smash DLC!

    Yes. Let’s ignore the fact Sonic Boom for Wii U failed because Sega pushed the game out on a developer that wasn’t equipped to make a game like it fully functional under the small time frame while the developer was losing staff during the development of the game! Yes! It’s clearly the Wii U’s fault the game failed to sale! -.-

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