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Pokemon Company Confirms Mega Steelix And Mega Glalie In Pokemon Omega Ruby And Alpha Sapphire

The Pokémon Company International has revealed details on the powerful Mega-Evolved forms of Steelix and Glalie in Pokémon Omega Ruby and Pokémon Alpha Sapphire.

Steelix, the Steel- and Ground-type Pokémon who evolves from Onyx, can Mega Evolve into Mega Steelix, which raises its Defense stat greatly and gives it the Steel-type move, Iron Tail. Iron Tail is most destructive during a sandstorm, thanks to its Sand Force Ability, which increases the power of Rock-, Ground-, and Steel-type moves by 30% during the sandstorm weather condition.

Glalie, the Ice-type Pokémon, can Mega Evolve into Mega Glalie, raising its Speed and significantly raising its Attack and Special Attack. Upon Mega Evolving, it gains the Ability, Refrigerate, which makes Normal-type moves into Ice-type moves. It also gains the Ice-type move, Sheer Cold, which can knock a target out in one blow!

Trainers with the Special Demo Version of Pokémon Omega Ruby and Pokémon Alpha Sapphire can catch Glalie and transfer them to the official launch version on November 21st using Pokémon Link.


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Nintendo UK Remains Optimistic About Wii U Says Sales Are Up 60%

Nintendo’s UK marketing boss Shelly Pearce has told MCV magazine that they remain optimistic about Wii U sales. Pearce says sales of the Wii U are up 60% and they believe that there’s momentum. Pearce concluded by saying that the Christmas period will be all-important for the console and they will be marketing it with a big campaign.

“Wii U has had quite a good year so far,” said Nintendo’s UK marketing boss Shelly Pearce when MCV came to visit the company in Windsor this week.”

“Yet Pearce’s positive appraisal comes from her belief that the Wii U has turned a corner. When it comes with competing with Xbox One and PlayStation 4 that ship – for want of a better cliché – has sailed. But Wii U is actually growing. Sales are up over 60 per cent in the UK this year. And from Nintendo UK’s perspective there’s been a change in public opinion.”

“We’ve really seen momentum pick up with Mario Kart 8 back in May,” continues Pearce. “That was when we saw a step change, not just in terms of sales but also people’s attitudes to Wii U. People are starting to consider buying now, which was cemented by our E3 activity. All the software that we showed then gave people confidence that there were lots of games coming that they wanted.”

UK boss Simon Kemp adds: “We’ve felt a real increase in interest and momentum. Compared to 12 months ago, it does feel noticeably different.”

“It is still about driving hardware to Nintendo fans,” says Pearce. “We have some support, but there’s still more out there. And then we will broaden the console out to families around Christmas time.”

 

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Nintendo UK Says Pokemon Omega Ruby And Alpha Sapphire Pre-orders Are Higher Than X&Y

In a recent interview with trade publication MCV Nintendo UK marketing boss Shelly Pearce revealed that Pokemon Omega Ruby and Alpha Sapphire pre-orders are higher than Pokemon X and Y. Pearce says she’s optimistic that the title will perform well in the UK charts and says it’s a pattern they’re seeing globally.

“Pre-orders for Pokémon Omega Ruby and Alpha Sapphire
are doing really well at the moment. It is pre-ordering more
than X and Y, so we are quite optimistic about that one.”

“With X and Y, we reignited Pokémon fans that have been
playing for years. But we’ve brought in new people as well.
We will be talking to Nintendo fans for these games, but
also newcomers and all the kids we’ve been talking to
over the summer.”

“In terms of marketing support, this is getting a similar sized campaign to what we did on X and Y,” says Pearce. “And in terms of pre-orders it is tracking better. So from that perspective, it is at least at the level of X and Y.”

Kemp adds: “A big part of the audience won’t have been around when the original Ruby and Sapphire was around. And also these games will be quite a different experience.”

“That’s a big part of the campaign,” says Pearce. “We are finding that the demo versions of things are working really well for us. The Super Smash Bros demo was really popular and converted lots of people to purchase.”

Thanks, MasterPikachu6 and Khalid

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Oddworld Wii U Has Been Delayed Due To The Basic Wii U Model

Oddworld series creator Lorne Lanning has explained that they have decided to delay the Wii U version of the game due to the 8GB basic model. Lanning says that if developers are going to make a Wii U title then they need to be able to get it up and running on the 8GB model.

“If you’re going to make a Wii U game, it better run on the 8GB unit. Otherwise, it’s not really a Wii U game.”

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Digital Foundry Takes A Look At The New Nintendo 3DS

Respected video gamer technology site Digital Foundry have gotten their hands on the New Nintendo 3DS which is available to purchase now in Japan. The publication states that there are positive changes across the board meaning that when it eventually comes to the west it will be worth upgrading to the new system. Here’s their verdict.

“The volume control is now located on left-hand edge of the top screen directly opposite the 3D slider, meaning you’re less likely to unintentionally knock it during play. The WiFI toggle has been expunged completely, and now wireless connectivity is controlled entirely via the user interface – another welcome change that means no lost StreetPass hits from accidentally knocking the switch when the console is in transit. The start and select keys have been pushed to the right-hand side of the touchscreen, while the bottom edge of the console – previously the sole preserve of the 3.5mm headphone socket – is now festooned with inputs and other elements. The stylus dock, game card slot and power button have all been repositioned here, but the last two changes don’t feel quite right. While download-heavy players might be able to ignore the placement of the cart slot, the power button is awkward to find with your finger and would have been much better off in its original location next to the touch panel, protected by the upper screen when the unit is closed. While the button thankfully won’t turn off the console when it’s in your bag or pocket, it will power it up if you’ve already switched it off.”

“The most obvious is the vastly improved auto-stereoscopic 3D effect, which now uses the front-facing camera to detect where your head is and adjusts the image accordingly. On previous 3DS models, even tilting the console very slightly would be enough to break the 3D image and ruin the effect, causing blurring and double images to appear on the screen. However, the New 3DS all but eradicates this irksome issue; it’s possible to turn the unit quite aggressively and still have a rock-solid picture, because that camera is constantly monitoring your relative position and compensating for movement by adjusting the parallax barrier screen. Deconstructing the process isn’t hard; simply turning your head away from the console and then quickly looking back at it causes the 3D image to “jump” as it recalibrates and locks onto your face once more – subtle movements are picked up as well, which suggests that the console’s accelerometer is also being called into play. Even so, it’s an astonishingly effective solution to what was a very bothersome problem for 3DS owners.”

“Under the bonnet Nintendo has tinkered with the internal tech to provide some welcome improvements. The CPU is now faster, which means that navigating around the 3DS menu is much quicker – for example, the painful pause which traditionally accompanies pressing the home button during a game is now all but removed, and loading and boot-up times are markedly decreased as well. Downloads are also much faster, and browsing the web is less akin to pulling teeth this time around. The browser also features a filter to block adult content – a wise move, given Nintendo’s family-friendly outlook – though this can be disabled by paying a small fee via a credit card.”

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AE Games Are Now Officially Wii U Developers, Here’s A Trailer For Mad Men Football

AE Games, the development studio that came out of nowhere and pledged support for the Wii U, have released a trailer for their forthcoming Wii U game, Mad Men Football. The developer has also revealed on the official blog that they’re now officially licensed Wii U developers. You can check out their project in the video, above.

Thanks to those who sent this in.

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Sakurai: Here’s Some More Information On Smash Bros Nintendo 3DS And Wii U

Super Smash Bros producer Masahiro Sakurai has put to rest some of the questions asked about Super Smash Bros on the Nintendo 3DS and Wii U in his weekly Famitsu column. Sakurai goes into detail about a number of things including Smash Run and how he decides on the Miiverse picture of the day. Here’s what Sakurai had to say.

Please tell us why Smash Run is set to 5 minutes.

Isn’t 4 minutes too short and 6 minutes too long? Kid Icarus: Uprising’s aerial fights were about 5 minutes, right? In Smash Run, because song use fits perfectly and feels good, I decided to use two songs tracks as a time length.

The approach for music is incredible. Why go to such lengths?

My games always have a sound test. Game music which creates a scene in a short loop and brings back many things, including the situation when it played, is really likeable, right?

Especially in a project like Smash Bros. where it is possible to bring everything together, that chance must be used to the fullest!! The required coordination for rights is tenfold compared to a normal software so that multiplies the efforts.

How many tips there are in total?

The truth is that is that the total can be updated. It is possible to add them without any notification, as this is a game with content that cannot exactly be “completed.” Though, if you add more tips, then there is translation work to be done, and with every country in mind, this is more difficult than it seems at first.

Updating the website with “pic of the day”, in what way you do the updates?

First I decide what theme to show, photographed at the desk, come up with a manuscript, and then I have to ask someone at Nintendo to update. Since I’m usually very busy, when I get the chance, I finish several posts in advance. Also, because of all the translations, I have to have the posts ready 10 days in advance.

Thanks, Ahmad

 

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