Earlier this year, it was revealed that the next generation version of developer DICE’s Frostbite, Frostbite 3, will not support the Wii U console. Johan Andersson, technical director on Frostbite at DICE, says the game engine was tested on Nintendo’s Wii U, but the attempt to have it run on the console was unsuccessful.
An Activision employee reportedly told Calvin Hall at this years DICE summit that the company is throughly disappointed with sales for Call of Duty: Black Ops 2 on Wii U. The employee says that Activision gave Wii U owners the definitive version of Black Ops 2 with Off TV features, and Nintendo fans quite simply didn’t support it. He went on to say that developers just aren’t enthusiastic about Nintendo’s latest home console and the only reason publishers are still going to bring games to Wii U is because they don’t want to damage their relationship with Nintendo. However, he did say that Activision will continue to support the platform.
“Activision didn’t expect much from Wii U sales of Black Ops 2, but they sure didn’t expect it to be that abysmal. Activision gave Wii U owners the best version of Blops 2 with Off TV features, and Nintendo fans didn’t support it. It’s easy for Nintendo fans to trash publishers for not giving them ports, but publishers have wisened up. They realize Nintendo fans are all talk. Nintendo fans are vocal with their mouths, but when it’s time to open their wallets, they’ll spend that $60 on New Super Mario Bros instead.”
“There’s just no enthusiasm for it. The only reason publishers are still going to bring games to Wii U is because they don’t want to damage their relationship with Nintendo.”
Thanks to everyone that sent this in.
Update: It turns out that this story by ‘Calvin Hall’ was fabricated.
Bioware has just confirmed that the next instalment of the highly regarded Mass Effect franchise will use DICE’s Frostbite engine. Details on the game are fairly scarce as expected, and it isn’t yet known whether the game will be for current generation consoles, or next generation consoles. BioWare Montreal studio director Yanick Roy had the following to say about Mass Effect 4.
The game “will be built with the amazing technology of Frostbite as its foundation” and that it will be “enhanced by many of the systems that the Dragon Age III team has already spent a lot of time building.”
The game “will be very respectful of the heritage built over the course of the first three games,” but that “with the original trilogy now concluded and the switch over to a new engine, we are exploring new directions, both on the gameplay and story fronts.” However, “you can still expect the pillars the franchise is known for to be fully intact, including diverse alien races, a huge galaxy to explore, and of course rich, cinematic storytelling.”
Battlefield: Bad Company 3 and Mirror’s Edge 2 have both appeared on a variety of LinkedIn profiles for EA employees. Michael Joseph C states on his LinkedIn profile that he “provided video game prototype, design and demo feedback on various AAA titles including the Battlefield: Bad Company 3, Dead Space 2, Devil May Cry 5 and other unannounced titles”. A profile from an ex-EA Software Engineer and another EA employee clearly states that they have both been involved with the development of Mirror’s Edge 2.
During Nintendo World Reports Live Podcast for Child’s Play one of the participants who was privy to Nintendo’s inner workings during the Gamecube era revealed that DICE originally approached Nintendo with Battlefield and proposed it as a Nintendo exclusive. Nintendo were apparently very excited about the game but it never came into existence because of the Gamecube’s basically non-existent online infrastructure.
Battlefield 3 producer Patrick Liu has revealed that the development team currently has nothing planned for Wii U at this precise moment in time, even though EA boss John Riccitiello heavily hinted that the franchise would be coming to Wii U.
“I think what he (EA boss John Riccitello) said was that we’re looking into what we can do with the Wii U, but there is nothing planned to be honest.”
“We’ve dabbled with it and looked what we can do with it, but there’s no game planned,” he continued.
“I’m a big fan of Nintendo myself, just looking at what they’ve done with the Wii and the Wii U? but we have to come up with something that really uses their controls.
“And until we get that bright idea of what to do with the new controls I don’t think there’s any point in making another version that’s just the same as everyone else.
“It probably wouldn’t be Battlefield 3 anyway because the Wii U is so far out.”
“If I got paid to develop a Wii game I would do it. I would not put an original IP on the Wii today unless I thought I had an absolute home run,” he said. “Because the Wii, to me, I would describe it as a virus, that doesn’t stick.
“People have got to realise the Wii is a toy, not an entertainment focused product. People come home, someone, they play Wii for a bit, feel it’s really cool, blah, blah, blah, they go out and buy one. Ask people how often they play the Wii, that are not the core game consumer that buys one because they have an Xbox 360 and a Wii or a PlayStation 3 and a Wii,” he continued.
“The people that only own the Wii, ask that consumer how often they use their machine. They just don’t use it, it was cool, but they’re not gamers, so they put it away.”
Liljegren went on to say that Nintendo needs to find other alternatives to “the Wii Fit phenomenon”.
“Nintendo is smart in that way in that they realise this is not a video game machine, this is not a games game machine.”
- Former DICE boss Fredrik Liljegren