Famed composer Grant Kirkhope who has worked on a number of critically acclaimed soundtracks including Banjo Kazooie has tweeted that his first tune for PlayTonic Games secret project is coming along rather nicely. We’ve yet to get a glimpse of the game, but PlayTonic has revealed that they will be showcasing the game during a presentation at EGX Rezzed which starts on March 12th
Legendary Rare composer Grant Kirkhope who wrote the soundtrack to many notable games including GoldenEye 64, Banjo-Kazooie, Banjo-Tooie and Donkey Kong 64, will be composing a special tune for Kickstarter project, A Hat in Time. The news was announced via the Kickstarter page where the team said they had raised the $150,000 Grant Kirkhope tune goal. They are now in the process of speaking to Kirkhope about creating the tune.
If you’ve got a great game, and oodles of passion, Kickstarter is the place to set up your crowdfunding campaign. And that’s just what game developers Gears For Breakfast has done with their Banjo-Kazooie meets Wind Waker inspired project A Hat In Time for Wii U and Steam. Serving up a delightful feast, their project has been successfully funded and reached their $30,000 goal. And with 24 days to go, the team are looking to hit a few stretch goals a long the way.
Currently the developers have $89,000 sitting pretty in their pot, but their passion is great and they’d love to get some new features on board for the platformer game. $95,000 will enable them to produce full voice acting, while $110,000 will give fans a seventh bonus chapter to the storyline. But here’s the best bit: if backers hit $150,000 legendary games composer Grant Kirkhope, most famous for his Banjo-Kazooie music, will write a score for the title. Let us know what you think of A Hat In Time in the comments below – you can check out their Kickstarter page here. Here’s what Kirkhope had to say on Twitter:
“If A Hat in Time reach their stretch goals I’m going to write a tune for them to put in the game!” – Grant Kirkhope
On a recent episode of Game Grumps, Banjo-Kazooie composer and former Rare staff member Grant Kirkhope says he keeps wishing that all ex-Rare staffers would unite, form a company and ask Nintendo to give them the funds needed to make Banjo 3 for Wii U. While it would be a dream come true for many fans of the series, the mentioned scenario is highly unlikely, as Rare is a subsidiary of Microsoft Studios, which also owns the Banjo IP.
The latest game in the series, Banjo-Kazooie: Nuts & Bolts, was released in 2008 for the Xbox 360 and, partly because its gameplay and story, it wasn’t considered a direct sequel to the first two games, both of which were originally released for Nintendo 64.
“I keep wishing that all the ex-Rare staffers would just get together and form a company, and go to Nintendo and say ‘give us the money. We’ll make you Banjo 3 for the Wii U’ or whatever. …Just make Banjo 3 like it should have been made back then and it would be great, and it would be great on Wii U, and all the ex-Rare guys would be together again all happy and kissing each other. … I just keep thinking we should just give it a try.”
-Banjo-Kazooie composer and former Rare staffer Grant Kirkhope
Rare, once a Nintendo second-party developer, is a subsidiary of Microsoft. While working with Nintendo, Rare developed many memorable video games that include Banjo-Kazooie, Donkey Kong Country and Conker’s Bad Fur Day. Former Rare composer Grant Kirkhope is saddened by the current state of Rare and claims that “it’s Microsoft’s fault.” Kirhope goes on and says, Microsoft has “completely ruined that company [Rare], and it makes me cry every day of my life.”