Pachter Says “Nintendo Doesn’t Even Know There’s An Internet Yet”

Controversial Wedbush Morgan analyst Michael Pachter has told a panel at this years Consumer Electronic Show in Las Vegas that Nintendo doesn’t even know that there’s an Internet yet, as he spoke about the inevitable transition to cloud based gaming.

“Sony is a content provider in film and music and games; I think they’re ahead of the curve. Microsoft… They’re right back on track. These guys want to be an entertainment hub. So you’re going to get a box out of Microsoft that’s going to turn your washer and dryer on, and they’re going to give you the multi-purpose console of all time.”

“Nintendo doesn’t even know there’s an Internet yet so trust me, they’re going to be making consoles until someone explains it to them.”

Nintendo Wii U: Miyamoto Says It’s ‘Not Our Goal’ To Become The Number One Online Gaming Company

Shigeru Miyamoto has told MTV that he believes it’s important for Nintendo to provide a good online experience with the Wii U. Nintendo has been criticised in the past for its sub par online functionality, but the company are hoping to change that with the forthcoming Wii U. What type of online functionality would you like to see Nintendo include in the Wii U?

“We’re not going to sit here and say that our goal is to become the number one online gaming company, because that’s not our goal.”

He added that Nintendo understand that its consumers like to play online games and the fact that the Wii U has a browser “suggests that obviously internet and internet connectivity is going to be very important for the system.”

“There are opportunities to take advantage of online to expand a local, same-room multiplayer experience by connecting that to the internet and making new types of play that way.”

“Also by having the smaller screen, being able to go online and perhaps see what game your friend is playing or see what TV they’re watching, I think there’s a lot of possibilities for how you could use that. Certainly internet functionality is something that will be important for the system.”

“We have introduced Miis to the world and everyone will hopefully have their own Mii, so obviously I think there’s possibilities along those lines there.”

And I will say that this is a system that will have a great deal of appeal for its online connectivity. A key word for Nintendo in the online sphere has been creating an experience that’s comfortable for all players, so we’ll still look at that and stick to our idea of trying to create an online experience that’s welcoming to everyone.”

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Nintendo: Analysts Discuss Nintendo’s Failed Online Strategy And Project Cafe

We are all aware that Nintendo’s online offerings have been lacking in comparison to Sony’s PlayStation Network and Microsofts Xbox Live but will Nintendo be able to set things right with Project Cafe? Well, a number of games industry analysts have grouped together to discuss such a subject. Here’s what they have to say with regards to Nintendo’s online offerings and what we can expect from Project Cafe.

“Nintendo’s online strategy to date has been terrible. This is where Nintendo needs to completely turn around. Nintendo cannot afford to be last in online. DLC is necessary, but on its own is not the solution. I don’t think following the App Store is a good strategy at all. Apple’s approach is a volume game and a race to the bottom — quantity not quality. Dedicated handhelds and video game consoles have got to re-invent online gaming. Angry Birds is fine for the mainstream and priced for it. Hardcore gamers deserve better and won’t get it unless they pay for it.” — M2 Research analyst Billy Pidgeon.

“Nintendo has completely whiffed online, and I’m not sure if they will ever get it right. It’s ridiculous to speculate about when they will wake up and seize the opportunity, they appear years away.” — Wedbush analyst Michael Pachter.

“I don’t necessarily believe the mainstream market has opened itself up to DLC quite yet. It is going to take some time for the mainstream culture to accept and be open to the idea of DLC. I don’t necessarily believe any type of level based expansion pack would be successful. Of course, this has a lot to do with how many hurdles a network throws in front of a customer to make a DLC purchase happen. Simply put, for DLC to be effective among the mainstream, the purchase and install process has to be seamless.” — EEDAR’s Jesse Divnich.

“In several Parks Associates consumer studies, we asked consumers if their consoles are connected to the Internet and how they use their connected consoles. Unsurprisingly, the Wii has always trailed the other two. I think that’s a huge missed opportunity that would generate a lot of revenue if Nintendo does it right. The company needs to generate interest and make it user-friendly. On the positive side, more and more consumers are used to the idea of downloading apps on their phones and tablets. That helps with selling any type of digital content, including downloadable content on consoles.” — Parks Associates’ Pietro Macchiarella.

“Nintendo has had a history of making proprietary planned obsolete services and products. They like to see their competitors make mistakes before they jump into emerging technologies. The benefit of the pathetic Wii online experience is that they have not had to deal with a hacker attack like their Japanese counterpart, Sony. They are a lot like Apple in the sense that they wait for their competitors to stumble before they go in for the kill. The fact that Wii was able to outsell both Xbox 360 and PS3 without a viable online strategy is an achievement in my opinion. Although it has undoubtedly limited the longevity of the system. I am not sure if DLC is in Mario’s future but the potential for Pokemon or Nintendogs DLC is unlimited. As long as they can control it, I am sure DLC is in the cards for some first party Project Cafe titles.” — Asif Khan of Panoptic Management Consultants.

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Nintendo Wii: Wii Speak Peripheral Being Phased Out At Retail

Respected online gaming publication Gamesutra is reporting that Nintendo are gradually phasing out their Wii Speak peripheral.

The device which allows Wii owners to converse with each other online is now only available at ”limited retail locations,” with further shipments made only “if consumer demand increases.”

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Nintendo Wii: The Wii’s Online Strategy Is ‘Hurting Nintendo’

Wedbush Morgan analyst Michael Pachter has openly spoken out about Nintendo’s online efforts during a recent episode of his GameTrailers show, Pach Attack.

“I think everything Nintendo has done online has been bad. I think they have not managed their online presence well at all. I think you can chalk that to the company Nintendo doesn’t think that online is important.”

“I still don’t think they care. We’re in 2010, Microsoft set up Xbox Live in 2003 and Nintendo still isn’t copying them. I think Nintendo is going to have to wait until we get a new box with a hard drive and the ability to build a system and even then I don’t think they’d pull it off.”

“It makes the Wii into more of a mom and sister device except for the super hardcore games. I think people are going to get a second console those Wii households so I think it hurts Nintendo a lot.”

- Analyst, Michael Pachter

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Nintendo 3DS: Kid Icarus Uprising For Nintendo 3DS May Include Online Multiplayer

Masahiro Sakurai, the designer behind Kid Icarus Uprising and Super Smash Bros. Brawl has informed British gaming publication Gamesmaster that the game could include an online multiplayer mode.

“The online capabilities are currently being tested. There could be some versus play but we can’t go into any detail. There are a lot of capabilities that expand on what was in the DS that people are taking advantage of.”

- Masahiro Sakurai

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Nintendo Wii: Zelda Skyward Sword To Have Multiplayer, Online Integration And DLC?

Zelda series producer Eiji Aonuma has revealed to online gaming publication GameInformer that his team are tinkering with the idea of downloadable online content and possibly a multiplayer mode for The Legend of Zelda: Skyward Sword.

- “Having people play together is a theme that’s always stuck in my mind, but it’s about trying to create what would work best for Legend of Zelda.”

- “”Let’s say a player does something in their game that affects an area, and then that is communicated back to another system, and that would introduce new elements to your game. I find that sort of communication really interesting.”

- “We have thought about DLC, and we are thinking about it.”

- Eiji Aonuma

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Nintendo: Nintendo President Says He’s “Not Satisfied” With Nintendo’s Online Efforts

Nintendo president Satoru Iwata has revealed that he is not completely satisfied with Nintendo’s online functionality.

“Of course, I have heard commentary that people feel that Nintendo’s online functionality is behind the others or is lacking in some ways.”

“And I can say that we are not currently satisfied with the online efforts that we have made so far, and we are working at ways to improve those. On the other hand, I do not think that online functionality is something that we should be devoting resources to for every single product.”

- Nintendo president, Satoru Iwata

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Nintendo Wii: Nintendo Talk Future Online Services And Possible Payment

Shigeru Miyamoto has readily admitted that Nintendo have been a little slow to develop their online business model.

“Do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer something extra for people that pay, so that they get some extra value? With these core business strategies I think we are less active than we should be.”

“To be honest, I think it’s rather unfair whenever I hear such comments – that Nintendo isn’t proactive when it comes to its online strategy,” he added.“The fact of the matter is that we always want all Wii consoles to be connected online, all the time, so Nintendo has never been less than proactive in that kind of endeavour.

“It is true, though, that Nintendo hasn’t been very proactive in developing such online activities as an MMOG. But when it comes to our endeavours that try to take advantage of internet technology, where we can provide our customers with more fun and entertainment, then I think we can say we have been very, very proactive and well-received. And that attitude won’t be changed at all in the future.”

- Shigeru Miyamoto, Nintendo

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Nintendo Wii: Miyamoto Says Nintendo May Charge For Improved Online Services

Legendary games designer Shigeru Miyamoto has recently had the opportunity to sit down with revered gaming publication Edge to discuss the possible future of Nintendo online services.

In the intriguing interview Shigeru Miyamoto states that Nintendo haven’t quite decided whether or not gamers should be provided with a free online gaming service similar to Wii, or whether the company should introduce a paid subscription based online model like Microsoft’s Xbox Live.

“… Probably the other thing that we are desperate to realise is the core [online] business structure,” Nintendo’s Entertainment Analysis and Development boss told us. “Do we need to demand customers pay monthly fees to enjoy online activities? Or give an online subscription that is free of charge, but then offer something extra for people that pay, so that they get some extra value? With these core business strategies I think we are less active than we should be.”

- Shigeru Miyamoto, speaking to Edge magazine

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