Smash Bros creator Masahiro Sakurai has revealed that playing Smash Bros 3DS and Wii U online with random opponents grants you two modes: ‘For Fun’ and ‘For Glory’and when you’re playing Smash Bros online with friends, you can set the rules to whatever you want.
Nintendo has confirmed that certain online functionality, including online play, matchmaking and leaderboards for many Wii, Nintendo DS and Nintendo DSi games, will no longer be accessible. The service will be closing on 20th May 2014 worldwide.
The service’s retirement will affect 20 Nintendo published Wii games and Wii Ware titles, including Animal Crossing: Let’s Go to the City, Super Smash Bros. Brawl, Mario Kart Wii and Pokémon Battle Revolution. More than 40 Nintendo published DS and DSi software titles will also be affected, such as Dragon Quest 9: Sentinels of the Starry Skies, Fire Emblem: Shadow Dragon, Pokémon Platinum Version, Professor Layton and the Curious Village and The Legend of Zelda: Phantom Hourglass. The full list of titles are available on the official Nintendo of Australia website
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A number of users have contacted me to say that they are having problems accessing the Nintendo eShop on the Nintendo 3DS, 2DS and the Wii U. This issue has probably arisen due to the influx of people receiving Nintendo hardware for Christmas and overwhelming the servers when trying to do a system update and connect to the eShop. Sony’s PSN has also reportedly been temperamental today too, so it’s not just Nintendo that has been affected by Christmas. Have you encountered issues today?
Despite a number of high-profile first party games lacking online play, Nintendo of America President Reggie Fils-Aime has told IGN that online play is always important. However, Reggie revealed that when developers at Nintendo are making a game, they think about the type of experience that they want to see happen. For a game such as Super Mario 3D World on the Wii U they created an experience that was multiplayer in the same room, rather than online.
“Online play is always important. I guess maybe people read into it, when a Nintendo first-party game doesn’t have connected play, that somehow we’re not interested in connected play. The reality is that when our developers are making a game, they think about the type of experience that they want to see happen. And so for Super Mario 3D World the development team wanted people to be in the same space, having that fun enjoyment, that’s the vision that they had in their head. So they created an experience that was multiplayer in the same room. That doesn’t mean that we don’t care about connected gameplay. It’s just that the developers have a vision for what we want to bring to bear. We do exceptionally well in that in-the-same-room multiplayer experience.”
Legendary games designer Shigeru Miyamoto was recently asked by The New York Times what he was most excited about with regards to video game development. Miyamoto replied that online is something that he feels opens up a tremendous amount of possibilities. Despite the lack of online functionality for Nintendo Land and New Super Mario Bros U, it appears as though Nintendo might be ready to embrace online after all.
“For a long time at Nintendo we didn’t focus as much on online play because for many years doing so would have limited the size of the audience that could enjoy those features. But certainly now we see that so many people are connected to the Internet. It opens up a tremendous amount of possibilities.”
Nintendo has announced that Capcom’s Monster Hunter 3 Ultimate for Nintendo 3DS will only be able to go online using a special Wii U adapter. The game will require a special LAN adapter that plugs into the Wii U, and a relay download tool is also required. The complex setup means that the Wii U version of the game can’t be played at the same time that the relay tool is being used for the 3DS version. You won’t be able to create a four player lobby, instead you will only be able to join a lobby that has been setup by a Wii U owner. The tool has only been announced for Japan so far.
If you sign up to play EA games through a Nintendo Wii U console, your Nintendo account information will be provided to EA so that we can establish an Origin Account for you. You need an Origin Account to play EA’s titles online. By signing up to play EA’s titles, you agree that limited user account information can be transferred to EA. Information transferred to EA includes your Mii information, email address, Nintendo Network ID, friend list, country, language and date of birth but does not include credit card number or other financial account information.
A Nintendo representative has confirmed to Kotaku that you’ll only be able to voice chat with select games. Games that will be supported include Assassin’s Creed 3 and Call of Duty: Black Ops 2. The Wii U GamePad includes a mic but you won’t be able to use it with in-game voice chat. Instead, you will need to purchase a headset from Turtle Beach or Mad Catz which will plug into the headphone jack. As you may already know, the Wii U Pro Controller doesn’t include a headphone port. You will have to use the headset on the Wii U GamePad, even if you want to play Black Ops 2 online with the Wii U Pro Controller.
“Wii U will have in-game chat functionality for select games, including, but not limited to, Call of Duty: Black Ops II, Assassin’s Creed III and Mass Effect 3. This feature will be supported by licensed stereo headsets that plug directly into the headphone port of the Game Pad. Licensed headsets are available from Turtle Beach and TRITTON.”
- Nintendo of America via IGN
Capcom has explained exactly why the Nintendo 3DS version of Monster Hunter 3 Ultimate doesn’t include online play. Monster Hunter producer Ryozo Tsujimoto revealed that the development team were having problems implementing a robust multiplayer experience on the Nintendo 3DS, so they decided that they shouldn’t release something that didn’t work well.
“To put it frankly, when we were developing the game we were looking into it but there were some places we were unsure about. We didn’t have the correct techniques to get it to work. We decided we probably shouldn’t release something that didn’t work well. We didn’t want to lower the quality of the game.”