GameXplain recently got some hands-on time with the forthcoming Animal Crossing: Amiibo Festival at a press event. What is surprising is that the representative from Nintendo that showcased the game stated that it doesn’t feature online play. Now this is interesting as you may remember that the European box-art suggested that the party game would feature online play. Hopefully this will get cleared up soon and the worry will be over.
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If you’ve received a demo code for The Legend of Zelda: Tri Force Heroes you will have noticed that when you first begin the game you’re informed how to block undesirable or unruly players. This is a welcome addition to a game where the online experience is fairly integral if you don’t want to play with AI characters. Feel free to share any spare codes you may have in the comments section!
One of the best features of The Legend of Zelda: Tri Force Heroes is the addition of online play. You can team up with people from your region and tackle the game together online. The Legend of Zelda producer Eiji Aonuma revealed in a recent interview with Japanese publication 4Gamer that the team decided to include online play after receiving customer feedback on The Legend of Zelda: Four Swords Anniversary Edition.
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We know that The Legend of Zelda: Tri-Force Heroes will be playable online, but what we didn’t know is that the online play will be region locked. This means that you will only be able to team up with people from your region. So if you’re from the UK and you have got a friend in the United States you won’t be able to team up with them. Kinda disappointing news, but it should help with latency.
“…You can only play with people on the same region. That should help with latency issues, but is a shame if you wanted to play with friends from around the world.”
“Also, there’s no voice support. When we played, we had to use Skype to communicate. You can send quick emoji-like messages (“over here!” “Totem up” “Item!”) which should help out, but if someone doesn’t understand the puzzle or how to defeat a boss it will be infuriating.”
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Super Mario Maker will have an artificial cap on how many levels you are able to upload — the move is most likely to ensure that people are only uploading quality levels, compared to endless iterations of World 1-1.
While it had been briefly murmured about, a screenshot surfacing today (above) indicates that for each medal you receive you will be able to upload 10 more levels. Medals are earned by receiving high ranked reviews from the community after they complete it. The image shows 40 available slots with the player having four medals — the deduction is possibly 10 per medal, but the base amount would alter that equation. Super Mario Maker will be released exclusively on Wii U this September.
The new Legend of Zelda game, Tri Force Heroes, allows you to play multiplayer either locally or online, but if you were hoping for voice chat whilst playing online then you’re going to be disappointed. During the latest Nintendo Treehouse segement at E3, they confirmed that the game won’t be supporting voice chat. Do you think this will effect the game massively at all?
More details are emerging about what to expect within the gameplay of Splatoon, most recent of which is that it won’t feature custom match types, like Super Smash Bros, to have custom lobbies with friends. You also won’t be able to change user settings like look sensitivity during gameplay, only before and after a game, otherwise you’ll have to exit the game to tweak the settings and jump back in.
Also, the gear you acquire will be different between online and offline modes and aren’t transferable. Online you can buy gear from the shopkeepers, whereas offline you’ll have “Power Eggs” used to unlock gear– which means people who don’t play online are missing out on a huge chunk of stuff. It seems like a lot of stuff is cropping up about things you can’t do in Splatoon and people don’t seem to be happy about it. Is this game going downhill fast or will it still be super enjoyable regardless? I’m still looking forward to trying it out! You can check out the latest gameplay footage and the Battle Dojo mode here.
“There isn’t a gear or equipment link between single player and multiplayer. So, it’s not that you earn money in single player to then spend in multiplayer. Instead, the link is more focused on skill. You practice your controls and develop skills in single player and then you can take those with you into multiplayer.” — Hisashi Nogam