We know that The Legend of Zelda: Tri-Force Heroes will be playable online, but what we didn’t know is that the online play will be region locked. This means that you will only be able to team up with people from your region. So if you’re from the UK and you have got a friend in the United States you won’t be able to team up with them. Kinda disappointing news, but it should help with latency.
“…You can only play with people on the same region. That should help with latency issues, but is a shame if you wanted to play with friends from around the world.”
“Also, there’s no voice support. When we played, we had to use Skype to communicate. You can send quick emoji-like messages (“over here!” “Totem up” “Item!”) which should help out, but if someone doesn’t understand the puzzle or how to defeat a boss it will be infuriating.”
Source / Via
Super Mario Maker will have an artificial cap on how many levels you are able to upload — the move is most likely to ensure that people are only uploading quality levels, compared to endless iterations of World 1-1.
While it had been briefly murmured about, a screenshot surfacing today (above) indicates that for each medal you receive you will be able to upload 10 more levels. Medals are earned by receiving high ranked reviews from the community after they complete it. The image shows 40 available slots with the player having four medals — the deduction is possibly 10 per medal, but the base amount would alter that equation. Super Mario Maker will be released exclusively on Wii U this September.
The new Legend of Zelda game, Tri Force Heroes, allows you to play multiplayer either locally or online, but if you were hoping for voice chat whilst playing online then you’re going to be disappointed. During the latest Nintendo Treehouse segement at E3, they confirmed that the game won’t be supporting voice chat. Do you think this will effect the game massively at all?
More details are emerging about what to expect within the gameplay of Splatoon, most recent of which is that it won’t feature custom match types, like Super Smash Bros, to have custom lobbies with friends. You also won’t be able to change user settings like look sensitivity during gameplay, only before and after a game, otherwise you’ll have to exit the game to tweak the settings and jump back in.
Also, the gear you acquire will be different between online and offline modes and aren’t transferable. Online you can buy gear from the shopkeepers, whereas offline you’ll have “Power Eggs” used to unlock gear– which means people who don’t play online are missing out on a huge chunk of stuff. It seems like a lot of stuff is cropping up about things you can’t do in Splatoon and people don’t seem to be happy about it. Is this game going downhill fast or will it still be super enjoyable regardless? I’m still looking forward to trying it out! You can check out the latest gameplay footage and the Battle Dojo mode here.
“There isn’t a gear or equipment link between single player and multiplayer. So, it’s not that you earn money in single player to then spend in multiplayer. Instead, the link is more focused on skill. You practice your controls and develop skills in single player and then you can take those with you into multiplayer.” — Hisashi Nogam
Splatoon fans get “voicy” on official Splatoon Facebook after discovering there will be no online voice chat feature on Splatoon. This comes directly from the Director of the game, Yusuke Amano, who said voice chat can “contribute to unsettling feelings” and is part of “the toxicity of online gaming” after having bad experiences himself.
I’m sure we’ve all experienced the kind of players who abuse voice chat but that’s why mute and block features exist, is it worth ruining the fun voice chat can be for the sake of a few bad eggs? I can’t imagine the type of people who will want to play Splatoon will be the type to use voice chat negatively, but perhaps it’s not very necessary to the game either. The video embedded above shows people’s comments about the lack of voice chat, even threatening to not want to buy the game any more. Do you think not having voice chat was a huge bad move on Amano’s part?
This is coming from personal experience. When I played online games, I didn’t like the negativity I got and people telling me ‘You’re crap. Go away’. So we wanted to focus on the positive aspects of online gaming.
As you may have heard Japanese consumers will be able to preload Xenoblade Chronicles X before release to have the game ready for when the game launches. The official site has revealed that the long-awaited JRPG will feature four player online quests and also 32 players indirect online. This mode will basically be for information exchange and item trading.
Xenoblade Chronicles X looks set to become a great game, but what we don’t know too much about is its online functionality. Monolith Soft recently opened up a website for the game but what they didn’t expect was the amount of traffic it would bring and the site subsequently went down. In a blog post the company apologised and also said “Huh? Online elements? Of course [the game] will have some!”. So there you go, it will have online elements but no doubt we will have to wait a while to find out exactly that they are. Xenoblade Chronicles X will be released in Japan in Spring 2015 for Wii U.