Famed Mario creator Shigeru Miyamoto will no longer be able to attend the Japan Expo in Paris next month due to personal reasons. Announced last week, Miyamoto was set to attend the expo to celebrate its 15th anniversary in order to host a master class, but due to health related reasons concerning his father, he shall be unable to do so. Nintendo of France’s official Twitter account relayed the following information in their above tweet, which translates as such:
“We regret to announce that Mr. Miyamoto will not be present at Japan Expo for personal reasons related to the health of his father.”
Shigeru Miyamoto has revealed that he thinks a Nintendo genre is needed. Speaking to the LA Times, the legendary designer said that the company mainly focuses on creating entertaining products – rather than dedicating most efforts in trying to develop something that would be perceived as “cool.”
“Nintendo isn’t one simple element of an overall gaming industry,” said Miyamoto. “I really think there needs to be a Nintendo genre, that’s almost its own entity.”
“It’s not that I don’t like serious stories or that I couldn’t make one, but currently in the video game industry you see a lot of game designers who are working really hard to make their games seem really cool,” he added. “For a lot of us at Nintendo, it’s difficult to decide what cool is. In fact, it’s a lot easier for us to laugh at ourselves. It’s almost as if we’re performers. Our way of performing is by creating these fun, odd and goofy things.”
Rumours for Notch-born Minecraft hitting Nintendo consoles have continuously saturated gaming news outlets, so when Kotaku had the chance to sit down with Nintendo’s game designer and producer Shigeru Miyamoto at E3, they made sure to question him on the sandbox title.
“I haven’t played it myself,” Miyamoto said, “but I have heard quite a bit about it. I think [Takahashi] knows more about it than I do. But I like that style of game, and I look at Mario Maker as being something in a similar vein.”
In the past, Minecraft creator Markus Persson claimed the title would make perfect sense on the Wii U console, however he said that the reason there wasn’t an option for it at the moment was due to an overflow of work. SPD head Shinya Takahashi echoed Persson’s statement, saying that the GamePad would make the title easy to play.
“We’ve always thought internally that using the [Wii U] GamePad would probably make for a Minecraft that’s very easy to play. And, of course, if we were to do something with Minecraft on the 3DS, similarly we would probably do it where it would be easier to play and could probably reach a lot of kids.
“What’s interesting is that, in Japan, Minecraft is not popular in the way it is in the U.S. and Europe, so we’ve also thought that, if we were able to do a partnership like that, it might bring opportunity to help make Minecraft more popular in Japan.”
And finally, Miyamoto wrapped up the discussion with a slight tease to the fans: “Our hardware is the only hardware that you can do both the touch control and stick control. Maybe we’re meeting with them! Who knows?”
Nintendo developers have been experimenting with new ideas in amiibo. Speaking to IGN, legendary designer Shigeru Miyamoto confirmed the possibility of allowing consumers to order amiibo figures based on their own Mii. amiibo are figures of Nintendo characters that can interact with multiple future Wii U games, including Super Smash Bros., Captain Toad: Treasure Tracker and Yoshi’s Woolly World.
“We do have a number of employees internally who want to be able to do something like that, and we’re performing different experiments,” said Miyamoto. “There’s different ways that we could do it and ordering could be one, or there’s different structures that we could use. In fact, there is already an amiibo of my Mii.”
Producer and game designer Shigeru Miyamoto has given us a very small sneak peek at his upcoming projects in this new Play Nintendo video. Addressing fans, Miyamoto explains he’s working on new games like Project Guard and Project Giant Robot that emphasise the GamePad’s unique capabilities.
Project Guard places players in a prison control room where defeating the enemy relies heavily on looking at a total of 12 different security cameras, whereas Project Giant Robot will have players using the gyro sensors on the Wii U’s GamePad to move the robot to fight other enemy robots. Miyamoto also mentions Star Fox for Wii U fleetingly, but don’t expect any gameplay just yet.
Nintendo designer and producer Shigeru Miyamoto has revealed that Star Fox for Wii U will be completed by next year. The news of Miyamoto’s new project may have been leaked accidentally earlier today, but over on Nintendo’s live-stream at the Treehouse the producer confirmed a 2015 completion date. Though there was no gameplay shown, we know a floor demo has been previously shown during E3.
Star Fox for Wii U will focus on GamePad-based controls and even let players pilot a helicopter. Miyamoto assured in an interview earlier that the game has been in development for many years, with its initial creation beginning on the Nintendo Wii.
Nintendo has briefly talked about Shigeru Miyamoto’s Wii U projects during today’s Nintendo E3 Digital Event. The publisher said the legendary designer’s Wii U-exclusive games will make use of the Wii U GamePad in different ways. The projects will be discussed and demonstrated as E3 2014 continues.
Nintendo of America has revealed on Twitter that legendary designer Shigeru Miyamoto will be showing off some of his new projects on Nintendo Treehouse at E3 tomorrow. Presumably this means we’ll get some information on the new IP he’s working on, as well as other little surprises.
Nintendo Treehouse will begin live-streaming tomorrow from 11.35am PT and will continue throughout the event, excluding when the Smash Bros. Invitational Tournament is in play.
Nintendo president Satoru Iwata has revealed that the legendary designer Shigeru Miyamoto is helping internal developers with upcoming Wii U titles that will fully utilize the Wii U GamePad. Iwata says that the projects, some of which are almost complete, will be showcased next month at E3. Although it won’t unveil a new version of the Wii U at the forthcoming expo, Nintendo is planning to reveal software that can only work with the console’s touch-screen controller.
“Today I only spoke about Mario Kart and Super Smash Brothers For Wii U in terms of Wii U software, however, at the E3 event to be held in June in Los Angeles we will discuss other software as well,” said Iwata. “Also, at that time, we will introduce multiple games that are designed to introduce players to the value of the Wii U Game Pad by demonstrating playstyles only possible because of it. These titles have been developed by internal teams under the guidance of Mr. Miyamoto (Board Member, General Manager of the Development Division). The software titles that we will show at E3, which make use of the Game Pad, will range from near complete titles to titles that are early in development, but will demonstrate the titles’ core appeals. We are preparing multiple software like this for the show.”
Nintendo’s president Satoru Iwata has revealed that he will take a voluntary 50 per cent pay cut – for the next five months – following a press conference discussing its Q3 financial results. The president also announced today that two of the company’s directors – including famed video game designer Shigeru Miyamoto – will take a 30 per cent pay cut. Other board members will also have their salaries reduced by 20 per cent.
Earlier this month, the video gaming giant slashed its initial forecast sales for the Wii U and 3DS, admitting that it had a lower-than-expected outlook for its third quarterly financial results. Today, Nintendo has posted a loss of operating income equalling 1,578 million Yen ($15.3 million / £9.2 million / €11.2 million) and projects a future operating loss of up to 35 billion yen for its final financial quarter of the year. Our full report on Nintendo’s Q3 financial results will be published later today.