Shigeru Miyamoto has explained how PIKMIN Short Movies was conceived. The legendary Nintendo designer, who served as the executive producer of the title, said that certain animations in the short films came about as a result of wondering how Pikmin would behave in particular situations. PIKMIN Short Movies is available in HD on Wii U and in 3D on Nintendo 3DS. It is comprised of three shorts: The Night Juicer, Treasure in a Bottle and Occupational Hazards.
“Sometimes, I wonder about things like ‘Wouldn’t it be fun if Pikmin did this?’ or ‘What would happen if there was a Pikmin right here?,'” Miyamoto said.
“Those ideas have been turned into an animation in the PIKMIN Short Movies.
“I hope that you will take a peek at a day in the life of Pikmin and see what they’re up to when they have jumped out of the game.”
Shigeru Miyamoto has confirmed that Pikmin Short Movies will be released via the Nintendo eShop on both Nintendo 3DS and Wii U. The film, which was premiered at the Tokyo International Film Festival last month, is a compilation of three shorts: “The Night Juicer,” “Treasures in a Bottle” and “Occupational Hazards.” Miyamoto recently touched on the possibility of producing further films based on Pikmin or other Nintendo characters.
Nintendo has confirmed that it talked about the possibility of featuring Mario as the main character in Splatoon. Speaking with Edge, legendary designer Shigeru Miyamoto explained that the upcoming third-person shooter wouldn’t be considered a new property if it starred the mustachioed icon. The game’s producer, Hisashi Nogami, previously revealed that the concept behind Splatoon could have been built around an established franchise.
“There were heated debates over who the main player character should be. Whether it should be Mario, or a squid,” Miyamoto said. “When we talked about the possibility of it being Mario, of course we could think of the advantages: anybody would be willing to touch it as soon as we announced that we had the new Mario game. But at the same time, we had some worries. If it were Mario, we wouldn’t be able to create any new IP.”
Mario creator and game designer Shigeru Miyamoto has stated that Nintendo is no longer concerned with the casual gaming market. In a recent feature with Edge Magazine, Miyamoto explained Nintendo’s current stance was its particular need to focus on the dedicated core fan-base. Since the shift to mobile gaming, the casual and “passive” market – that Nintendo profited from in the days of the Wii and DS generation – is no longer there. Here’s what Miyamoto said on the matter:
“[These are] the sort of people who, for example, might want to watch a movie. They might want to go to Disneyland. Their attitude is, ‘okay, I am the customer. You are supposed to entertain me.’ It’s kind of a passive attitude they’re taking, and to me it’s kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself [with more advanced games].
“In the days of DS and Wii, Nintendo tried its best to expand the gaming population. Fortunately, because of the spread of smart devices, people take games for granted now. It’s a good thing for us, because we do not have to worry about making games something that are relevant to general people’s daily lives.”
Though Nintendo has yet to come fully forward with their Quality of Life (QOL) initiative, bar from the knowledge it will focus on fun, it appears the company is stepping in the correct direction. Let us know your thoughts on Miyamoto’s statement in the comment section below.
Famed Mario creator Shigeru Miyamoto will no longer be able to attend the Japan Expo in Paris next month due to personal reasons. Announced last week, Miyamoto was set to attend the expo to celebrate its 15th anniversary in order to host a master class, but due to health related reasons concerning his father, he shall be unable to do so. Nintendo of France’s official Twitter account relayed the following information in their above tweet, which translates as such:
“We regret to announce that Mr. Miyamoto will not be present at Japan Expo for personal reasons related to the health of his father.”
Shigeru Miyamoto has revealed that he thinks a Nintendo genre is needed. Speaking to the LA Times, the legendary designer said that the company mainly focuses on creating entertaining products – rather than dedicating most efforts in trying to develop something that would be perceived as “cool.”
“Nintendo isn’t one simple element of an overall gaming industry,” said Miyamoto. “I really think there needs to be a Nintendo genre, that’s almost its own entity.”
“It’s not that I don’t like serious stories or that I couldn’t make one, but currently in the video game industry you see a lot of game designers who are working really hard to make their games seem really cool,” he added. “For a lot of us at Nintendo, it’s difficult to decide what cool is. In fact, it’s a lot easier for us to laugh at ourselves. It’s almost as if we’re performers. Our way of performing is by creating these fun, odd and goofy things.”
Rumours for Notch-born Minecraft hitting Nintendo consoles have continuously saturated gaming news outlets, so when Kotaku had the chance to sit down with Nintendo’s game designer and producer Shigeru Miyamoto at E3, they made sure to question him on the sandbox title.
“I haven’t played it myself,” Miyamoto said, “but I have heard quite a bit about it. I think [Takahashi] knows more about it than I do. But I like that style of game, and I look at Mario Maker as being something in a similar vein.”
In the past, Minecraft creator Markus Persson claimed the title would make perfect sense on the Wii U console, however he said that the reason there wasn’t an option for it at the moment was due to an overflow of work. SPD head Shinya Takahashi echoed Persson’s statement, saying that the GamePad would make the title easy to play.
“We’ve always thought internally that using the [Wii U] GamePad would probably make for a Minecraft that’s very easy to play. And, of course, if we were to do something with Minecraft on the 3DS, similarly we would probably do it where it would be easier to play and could probably reach a lot of kids.
“What’s interesting is that, in Japan, Minecraft is not popular in the way it is in the U.S. and Europe, so we’ve also thought that, if we were able to do a partnership like that, it might bring opportunity to help make Minecraft more popular in Japan.”
And finally, Miyamoto wrapped up the discussion with a slight tease to the fans: “Our hardware is the only hardware that you can do both the touch control and stick control. Maybe we’re meeting with them! Who knows?”