Super Mario Maker has managed to collect a hoard of awards this year, so it’s no surprise that Nintendo is doing its best to promote the game. The latest evidence of this is a video posted by Nintendo of Europe that has game producer Takashi Tazuka making a course for the legendary designer Shigeru Miyamoto to play.
The video is not only entertaining but insightful, as it reveals a bit of the process Tezuka uses to edit his levels in terms of difficulty. We also get to see just how bad Miyamoto can be at the game. You can watch his epic fails, and eventual success in the video below.
The Wii U console’s 2015 library of upcoming games just got smaller. Nintendo has confirmed that Star Fox Zero won’t be released this year as originally planned. It is now scheduled to launch during the first quarter of 2016, but specific details have yet to be announced. The decision to delay the game was made by Nintendo producer Shigeru Miyamoto, who shared the following message via Nintendo’s official Facebook page:
I made a big decision last week.
We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.
To the people looking forward to the launch of the game this holiday season, I am very sorry.
Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.
Nintendo has posted a special interview for the 30th Anniversary of Super Mario Bros. today. The interview features Shigeru Miyamoto and Takashi Tezuka as they talk about the history of Super Mario Bros. and where it all began.
The clip begins with some old footage of Mr. Miyamoto and Mr. Tezuka in the early days of their careers. They then proceed to talk about how Super Mario Bros. was created.
“We wanted to create a robust Famicon game where large characters move around” said Miyamoto. “It used to be normal for Famicon games to have stages that didn’t scroll, there was side scrolling for some shooting games but not for any other. We wanted to create a game where large characters are animated in land, sea and sky settings. This was probably the first Famicon game I’ve created which had blue skies. Before, I focused on creating dark coloured landscapes, so it’s easier to see the outlines.”
In the clip, some old documents are shown featuring sketches from when the concept of Super Mario Bros. was born. The sketches show how they planned the logistics of Mario’s movement in the sky, and how they planned levels on graph paper to then be input into data based on their drawings.
Miyamoto and Tezuka also discuss where their ideas for Super Mario Maker originated, and how they have tried to make the amiibo function fun within the game. You can watch the full clip of the interview here.
Shigeru Miyamoto and Takashi Tezuka recently had an interview with Eurogamer, which included a walk-through of how the original Super Mario Bros. World 1-1 was made.
Mr Miyamoto explains how he decided on certain aspects of the level including movement, Goombas and how he placed certain objects to allow the user to learn as they progress through the level. Miyamoto also reflects on the sentimentality of Super Mario Bros., which was his first creation as a game designer. Tezuka reveals that Super Mario 3 was the most memorable for him, due to it being the first project he directed and his involvement in creating the concept.
You can check out the clip here.
In Nintendo of America’s first social media posts since yesterday’s solemn social media blackout, they have dedicated themselves to continuing Iwata’s legacy and honoring the late CEO. The Facebook and Twitter posts (seen below) reaffirm their commitments to Iwata and Iwata’s Nintendo, saying “they will spend every day trying to honor him and what he created.” In the interim, Shigeru Miyamoto and Genyo Takeda are the acting CEOs of the company, who have also dedicated to keep Nintendo’s direction on point. This will hopefully quell fears that without Iwata, Nintendo will succumb to investor mismanagement.
Today has been a mournful day for the internet — between Nintendo’s voluntary social media blackout and the avalanche of tributes to honor Satoru Iwata, there is no doubt he will be warmly remembered. While Shigeru Miyamoto had previously released a statement, Reggie Fils-Aime (president and COO at Nintendo of America) issued one of his own, addressing Iwata’s legacy, personality, and the future of Nintendo:
Mr. Iwata is gone, but it will be years before his impact on both Nintendo and the full video game industry will be fully appreciated. He was a strong leader for our company, and his attributes were clear to most everyone: Intelligence, creativity, curiosity and sense of humor. But for those of us fortunate enough to work closely with him, what will be remembered most were his mentorship and, especially, his friendship. He was a wonderful man. He always challenged us to push forward…to try the new…to upset paradigms—and most of all, to engage, excite and endear our fans. That work will continue uninterrupted.
We heard last night about the tragic death of Nintendo president Satoru Iwata who passed away on July 11th. All eyes are now turning to his successor with the Wall Street Journal reporting that Super Mario creator Shigeru Miyamoto is now tipped to lead the company. However, Nintendo has yet to say who will take the role.
A number of Nintendo representatives have commented on the passing away of Satoru Iwata including Nintendo Europe president Satoru Shibata and also Mr Minamoto. Here’s what they had to say.
“I am surprised at this sudden news and overcome with sadness. The entire development team at Nintendo will remain committed to our development policy which Mr. Iwata and we have been constructing together and to yield the development results which Mr. Iwata would appreciate.”
– Shigeru Miyamoto
“It is difficult to put into words the sadness we feel at this time. Mr. Iwata was a strong leader, a unique figure in the gaming indsutry and an important part of Nintendo’s history. He was a visionary in every sense of the word and we will miss him dearly.”
“Just as Mr. Iwata challenged us to always push forward, we will ensure his legacy lives on through our ongoing work to always surprise and delight our fans. At this time our thoughts are with his family.”
– Satoru Shibata