Nintendo has announced that the newest batch of concerts, Super Mario Bros. 30th Anniversary Live, will be going on tour… only in Japan. The concert will feature the Super Mario Special Band as well as people who have worked on the series throughout the 30 year history. Chances are Shigeru Miyamoto and Takashi Tezuka will be making an appearance. Tickets will cost somewhere between $70.52 for the better seats to $61.71 for the “lawn seats.”
Would you like to see a similar concert make it’s way by you?
Nintendo’s renowned video game designer Shigeru Miyamoto has said he’s taking a step back from hardware design to focus more heavily on software development. In a recent interview with Fortune, the Mario creator stated that he’s no longer “actively participating and making decisions” when it comes to Nintendo’s current hardware development, including the NX. It’s, perhaps, a bold move for Miyamoto to make, though, as we heard earlier this week, he’s hoping the NX will be Nintendo’s next big hit after blaming the Wii U’s floundering performance on tablet progression and the console’s high price.
“I’ve pulled myself back out of some of the hardware section and I’m really focused on some of the software that I’m involved in—for example, the new Starfox game. Of course I am observing and looking at the hardware, but I am not actively participating and making decisions.”
Nintendo continues to be secretive when it comes to the NX due to fear of competitors potentially poaching their ideas. However, the company is currently in new talks with third parties regarding the upcoming hardware and, as Fortune alludes, reception appears to be positive. Nintendo’s software planning and development division general manager Shinya Takahashi referred to capturing the attention of gaming fans once again with Nintendo’s next home console.
“For us, the next step is to think about what is going to be that element that is really going to catch the attention of a large number of players again and get them excited. We’re constantly thinking about this idea from the perspective of the players and the needs of the players in terms of what can we can do with our ability and our technology to capture that excitement and passion.”
We’ve all now got a good look at Star Fox Zero for the Wii U, the brain child of Shigeru Miyamoto in collaboration with Platinum Games. What do you think of the game art style? Because Miyamoto said that the visual style and the gameplay is the main point of the game, and was made of a cartoony nature on purpose. As most games now strive to look super realistic, he thinks they’re all starting to look the same, and presumably wanted Star Fox Zero to stand out that way. Question is, does it stand out for the right reasons or look weaker, as the article suggests?
In a press event Sunday, Miyamoto said that the point of Star Fox Zero is the gameplay and the visual style of the game, which is somewhat cartoony. It was made that way with a purpose. “A lot of games nowadays look so realistic that they all look the same,” Miyamoto said.
The famed designer is right–many casual gamers might have trouble telling the difference between a “Call of Duty” and “Battlefield” game. But Nintendo’s strategy also reflects that the Wii U has far less graphical horsepower than rival home consoles.
Speaking with IGN, Nintendo General Manager and video game icon Shigeru Miyamoto gave some insight into what we should be expecting with Star Fox amiibo. First and foremost, he let collectors know that the Smash Bros. series’ Fox amiibo as well as the upcoming Falco amiibo will be compatible, letting you unlock an “in-game present.”
Moreover, Miyamoto discussed an upcoming prototype for an Arwing (Fox’s signature ship) amiibo. While concepts are being tossed around, the amiibo development team at Nintendo are still wrestling over the price and design. But if Miyamoto had his way, he would want the Arwing amiibo to be able to transform:
Earlier, we talked about how the 3D model of the Arwing will actually transform [into a two-legged Walker] in the game. We have an actual model and we’re thinking how much it would actually cost to make when it’s transformable Can we actually do that?
Last but not least, Miyamoto acknowledged the amiibo shortage epidemic:
I’m sure you’re aware of the amiibo shortage situation, even with the back orders and repeat orders. We kind of have our hands full.
What do you think? Do you want a Star Fox line of amiibo?
You may remember from E3 last year that Shigeru Miyamoto was working on two games for the Wii U, Project Guard and Project Giant Robot, and we got to see a little bit of them very early in their development. So, where were they during this E3? Well, apparently Project Guard is still alive and will be connected to the Star Fox Zero universe. Miyamoto says that it is to be played online and they’re still trying to figure out the ins and outs of releasing it along with Star Fox Zero. Maybe it will be some sort of DLC? However, his other project, Project Robo, is apparently on hold for now.
One of Miyamoto’s E3 2014 experiments, Project Guard—a Wii U game about protecting a base from invaders using security cameras and turrets—is still in the works and still tied to the Star Fox universe. (The photo above is from last year.) Hayashi is overseeing it, also with the help of Platinum. Miyamoto said it is meant to be played online and that Nintendo is still figuring out if or how to release it in conjunction with Star Fox Zero. Development of Giant Robo, another, less impressive E3 2014 experimental game is on hold.
The Japan Expo 2015 is being held in France this year, and Nintendo of France has revealed that Shigeru Miyamoto himself will be hosting a masterclass at the event. The brains behind Super Mario Bros. and The Legend of Zelda will be holding this masterclass at 1:30pm on Friday 3rd July. We have no idea what he’ll be speaking about, but he could be detailing Mario Maker or the other games he’s been working on– Star Fox, Project Guard, Project Giant Robot– for the Wii U. Only time will tell!
Shigeru Miyamoto has explained how PIKMIN Short Movies was conceived. The legendary Nintendo designer, who served as the executive producer of the title, said that certain animations in the short films came about as a result of wondering how Pikmin would behave in particular situations. PIKMIN Short Movies is available in HD on Wii U and in 3D on Nintendo 3DS. It is comprised of three shorts: The Night Juicer, Treasure in a Bottle and Occupational Hazards.
“Sometimes, I wonder about things like ‘Wouldn’t it be fun if Pikmin did this?’ or ‘What would happen if there was a Pikmin right here?,'” Miyamoto said.
“Those ideas have been turned into an animation in the PIKMIN Short Movies.
“I hope that you will take a peek at a day in the life of Pikmin and see what they’re up to when they have jumped out of the game.”