Nintendo

Nintendo Wii: Miyamoto Hints Zelda Wii Could Use Wii Vitality Sensor

Shigeru Miyamoto has spoken with GamesTM about the future possibilities of Nintendo’s forthcoming peripheral, the Wii Vitality Sensor.

Whilst only one game has been confirmed for use with the device, Miyamoto is now hinting at the possibility that the next Zelda title for Nintendo Wii will utlize the peripheral in someway.

“Whenever we are going to use any new device it is possible to expand the appeal to those who are new to the videogaming world. At the same time, however, it is also fun to think of ways in which we might apply that new technology to existing forms of gameplay, just like the way we are working on the new Legend Of Zelda together with Wii Motion Plus.”

“As you become more scared, the enemies become even tougher. So maybe you might like to ask me to incorporate the Vitality Sensor into Zelda so that as you become more scared, the enemies become even tougher.”

– Shigeru Miyamoto

Source

17 comments

    1. Either it’s connected to the Wii via USB (which would require a 4-way splitter for games with up to 4 players), or its connector has a pass-through so you could plug the nunchuk. I suppose they could have also modified it to be wirelessly connected.

      1. well according to the pic it looks like the sensor is hooked to the wii-mote…and wireless? way to make us spend more money than is necessary nintendo

  1. Here is my comment on TheTanooki’s article:

    Hmm…..I see the reasoning behind this, but I don’t think it goes very well with LoZ. The enemies are not frightening, at least, not to me. Basically the only time I ever really tense up at all in any game is when I’m about to die. If I’m not about to die, I’m too concentrated on playing to even think anything besides “Ooh, look at that.” or “Wow, that’s pretty cool.”

    Now, if the game is, say, Resident Evil, or some other game which reeks of “scary,” I would most likely have a slightly fluctuating heart rate for the Vitality Sensor to actually be useful. But in the case of LoZ, I don’t think it would be of much use. Perhaps it could be made optional? Whether it’s optional or not, the connector for it would have to have a pass-through for the nunchuk to also be plugged in, I would think.

    http://www.thetanooki.com/2010/03/22/new-zelda-wii-may-support-vitality-sensor/

  2. OMG!!! What happened to this site? The old design was great, but this new design is just horrible!!!!

    1. I feel the same way @_@
      I guess I’ll get use to it, though the white seemed to fit Nintendo’s theme more.

  3. Yet another overreaction to an inane passing comment. He was merely using Zelda as an example in which it MIGHT work, and so you immediately decide that this is absolutely confirmed news. If the next Zelda game incorporates the vitality sensor, it would never compromise gameplay – that’s for sure.
    Some real news next time?

    1. My thoughts exactly. I kept looking over Miyamoto’s comments and didn’t really see the connection that the Vitality Sensor could possibly be in the next Zelda game. He just used it as an example of how it could work relative to more non-casual gaming. I really don’t think it would incorporate well into the game anyway if it was used.

  4. Based on the prototype we saw at last year’s E3, the only was I could imagine in which one could play using both the Nunchuck and the Vitality Sensor is if there was a secondary Wii Remote attached to the Vitality Sensor used just for connecting with the console akin to the Classic Controller.

    If anything I’d expect Vitality Sensor functionality to be a non-essential bonus like the Stone of Agony that let you find secrets using the Rumble Pack in Ocarina of Time.

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