Skip to content

Nintendo 3DS: Key Japanese Developers Comment On The Nintendo 3DS

Japanese gaming publication Famitsu has interviewed a wealth of developers to find out what they really think about Nintendo next revolutionary handheld, the Nintendo 3DS.

“I wear glasses, so I’m happy that 3D glasses are not needed. I directed the E3 demo. It was based off Metal Gear Solid 3 Snake Eater, but the backgrounds and character modeling were all redone in high polygon. It’s not finalized, but we’re thinking about CO-OPs and other things — elements fitting of a 3D and portable game machine.”

–  Hideo Kojima, Konami

“I’m being struck with the intense desire to make something on it. It’s the same sort of excitement I had when I first saw the Wii and DS in Nintendo’s office, but now it’s at a whole new level. This may the first time in the industry where the terms ‘next generation’ and ‘personal dream’ were so appropriate. I’d gladly throw away everything else for a shot at touching the 3DS.”

– Atsushi Inaba, producer, Platinum Games

– “Video games need three things to be successful: a concept, a technology platform, and good marketing. The Nintendo 3DS is a perfect example of those three things bundled into one.”

– Keiji Inafune, producer, Capcom

“3D on a large screen has an impact on you and gets you that much closer to the game or movie you’re watching, but 3D on the 3DS’s smaller screen is interesting in its own right. Instead of feeling like you’re ‘really there,’ you feel like it’s ‘really in the palm of your hand,’ so to speak. Having these dynamic home 3D titles is great and all, but personally, I want to take a different approach and make games that take advanatage of what a 3D portable has to offer.”

– Hideki Kamiya, producer, Platinum Games

“It really makes me feel the speed at which the history of video games is unfolding — like, ‘We’ve really made it this far, huh?’ You have a living, breathing world you can touch right in your hands. I think we’ve finally gone from an era of constructing virtual worlds from pixels to one where the world is truly, honestly there. If I had to sum up the sort of game I’d like to make, I would simply call it ‘the next game,’ because the 3DS marks the arrival of the ‘next platform.'”

– Goichi Suda, CEO, Grasshopper Manufacture

“Nintendo has been re-examining the concept of game consoles as ‘toys’ ever since the Wii, and I think the 3DS is the final result of those efforts. If you believe that gamers will demand more social features and immersiveness in their portable single-player or multiplayer experiences, then Nintendo certainly has that covered with the 3DS’s Wi-Fi and 3D features. There’s a lot of ideas I’d like to work with.”

– Toshihiro Nagoshi, R&D creative officer, Sega


18 thoughts on “Nintendo 3DS: Key Japanese Developers Comment On The Nintendo 3DS”

  1. Pingback: Zelda Eternity - The Zelda Site That's Giving You All The Good Stuff

  2. Pingback: Game On Nintendo » Blog Archive » Nintendo 3DS: Japanese Developers Talk

Leave a Reply

%d bloggers like this: