Nintendo has been criticised for reusing previous characters like Mario and Link in upcoming games, but Miyamoto feels that the use of Miis and franchises like Pikmin proove that Nintendo are capable of doing things other than “Marios and Zeldas”.
Miyamoto feels Mario is like “working with a blank canvas” – we don’t know what he likes to eat, or his favourite colour. He feels that new games can be made with Mario very easily because he isn’t tied to a particular role or image.
He was asked how he felt his creations being handled and developed by others: “It’s a bit like when your children are leaving your house one day. But I know where they are moving in and believe me when I say: I’m having a close look on what they’re doing. They know I’m always there for consultancy.”
Miyamoto feels that the use of 3D in the 3DS can be used in a more meaningful way than a “visual gimmick”. For example in a 3D platformer like Mario, some players might have trouble jumping on platforms. In a 3D picture, with depth perception, it might be a lot easier.
Vitality Sensor is still in development, but E3 wasn’t the right place to show it.
– Translated extract of Shigeru Miyamoto speaking to Spiegel