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Nintendo 3DS: Nintendo Changed Zelda Master Quest On Nintendo 3DS To Make It A Lot More Difficult

Eiji Aonuma, the director of The Legend of Zelda has revealed that Grezzo, the developers behind The Legend of Zelda: Ocarina of Time 3D, have made the Master Quest even more ‘formidable’ this time around to please Zelda enthusiasts. Apparently they didn’t believe the original Master Quest provided enough of a challenge to competent gamers, so Link now takes double damage.

“People who play the Master Quest are looking for something formidable,” said Aonuma. “But I didn’t think it would be that challenging if it were the same as in the original, so Link takes double damage.”

“The world of the Master Quest is a mirror reflection of the main game, so if you go somewhere thinking you’ve already figured it out once so it’ll be easy, you might be out of the game simply by falling off a cliff! You’re like, ‘What?! That’s a game over?!'”

He added: “You can clear a lot of games today just playing them casually, so it feels nice to have to go back and heal before a boss battle. The Master Quest is extremely tense and rewarding.”

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12 thoughts on “Nintendo 3DS: Nintendo Changed Zelda Master Quest On Nintendo 3DS To Make It A Lot More Difficult”

      1. Actually guys it’s been available for a week now. It broke street date silently and all you needed to do was ask for it at any Eb games.
        I feel sorry for you I’m up to masterquest and it’s fantastic!

      2. Um it’s been out silently for a week now. You just needed to ask for it over the counter at any Eb games since the 23rd of June.

  1. Sounds scary…and a good challenge for me :). The mirror world thing is a good addition too RIGHT AFTER you played the original quest.

  2. I just beat the game a few days ago and unlocked Master Quest. I haven’t started it yet since I just finished the regular mode; besides, I haven’t even gotten all the secrets yet, curse my memory!

  3. Pingback: 'Ocarina of Time': The Merits of Master Quest | Goomba Stomp Magazine

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