Eiji Aonuma, the director of The Legend of Zelda has revealed that Grezzo, the developers behind The Legend of Zelda: Ocarina of Time 3D, have made the Master Quest even more ‘formidable’ this time around to please Zelda enthusiasts. Apparently they didn’t believe the original Master Quest provided enough of a challenge to competent gamers, so Link now takes double damage.
“People who play the Master Quest are looking for something formidable,” said Aonuma. “But I didn’t think it would be that challenging if it were the same as in the original, so Link takes double damage.”
“The world of the Master Quest is a mirror reflection of the main game, so if you go somewhere thinking you’ve already figured it out once so it’ll be easy, you might be out of the game simply by falling off a cliff! You’re like, ‘What?! That’s a game over?!'”
He added: “You can clear a lot of games today just playing them casually, so it feels nice to have to go back and heal before a boss battle. The Master Quest is extremely tense and rewarding.”