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Nintendo: Zelda Producer Discusses Exactly What It’s Like To Work With Shigeru Miyamoto

Zelda producer Eiji Aonuma has revealed to Industry Gamers just what it’s like to work alongside legendary games developer Shigeru Miyamoto. We’ve heard a few times that Miyamoto has a tendency to completely change or revamp concepts at extremely late stages in a game’s development cycle. Does this extreme mentality bother Mr Aonuma? Well, apparently not.

“Well, back at GDC, when that conversation was presented, I think it painted a picture of Mr. Miyamoto’s role inside the company as coming in and being a really disruptive force in the development process, but I view it a very different way and I think a lot of people do. It’s that his time to come in and flip things on their head is part of the development timeline. It’s an event that happens. It’s almost a ritual in that sense.”

“And it’s a necessary process, because I find that when he offers that feedback, a lot of the time, he points out things that I, myself, was having trouble with and maybe felt that I couldn’t solve or didn’t have a good time for or felt like we didn’t have the time for and he comes in and really gives focus to everything. So I’d really like to reinforce that fact that I don’t view the process that people refer to as ‘upending the tea table’ as something unpleasant. It’s actually quite necessary and useful.”

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14 thoughts on “Nintendo: Zelda Producer Discusses Exactly What It’s Like To Work With Shigeru Miyamoto”

  1. Ahhh-ha, Shiggy is a brat, I love it. No wonder the games are so damn good, they are never released unless they’ve been dragged through perfection by the Moto-cycle.

  2. Pingback: Aonuma aprecia la manera de trabajar de Shigeru Miyamoto

  3. Pingback: Aonuma nos dice cómo es trabajar con Shigeru Miyamoto | hijosdekoopa

  4. You don’t argue with the boss. If the legendary Miyamoto offers some constructive criticisms, I would pay attention to what he says and try to learn as much as I can from the master.

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