Pikmin 2 was originally released in 2004. Shigeru Miyamoto admits that its sequel, Pikmin 3, is taking a long time to develop. Miyamoto says that the reason it’s taking so long is because Nintendo has been continously experimenting with the franchise to “get it right.” Initially, Nintendo wasn’t sure which platform Pikmin 3 should be on but ultimitely decided to develop it for the HD-capable Wii U.
“When we created the first Pikmin, we had a very clear concept of what we wanted to do. And then Pikmin 2 essentially took that concept, and… what we tried to do was make it easier to play, simpler to play and improve upon the areas that were a challenge in the first game. Since then, part of the reason it took so long, is because philosophically we were debating what should a Pikmin game really be?”
“And the other reason, obviously is, because we have Wii and 3DS or Wii U, part of it was simply doing experiments on these platforms to see what kind of Pikmin game we wanted to make, which platform was best suited for it.”