Instead of being a game for an older demographic, Rare’s Conker’s Bad Fur Day for Nintendo 64 was going to be a family-friendly title called “Twelve Tales.” Rare wanted to change the game’s direction by targeting a mature audience, and according to Donnchadh Murphy, a former Rare employee, Nintendo had no objections to the developer’s decision. Murphy says that he’s glad it transitioned because “Twelve Tales” was apparently a bad game.

Originally, Conker began development as a family game called Conker’s Quest/Twelve Tales, and then changed into a violent platform game with raunchy humor.  Was Nintendo supportive of Rare’s decision to make such a dramatic change to the game?  Or did they distance themselves from the project?

“Back in those days Rare was the golden child, so when they announced that we were changing direction there was no objections, none that I knew about anyway. I’m so glad it did change, because ‘Twelve Tales’, to put it politely, was not a good game.  Chris Seavor took the reins in BFD and took it a direction nobody expected.”

101 Comments »

  1. In the meantime in Sony vita and ps3 land, their skirt wearing god wannabe is picking colors for his next mini. While the two exclusive having console Exbox360 game division is working of Kinect dum glass “COD” exclusive game lol.

    Like

  2. A sequel is possible if only Nintendo owned that property. Nintendo has studios in their hands that are amazing and could develop the sequel perfectly.

    Like

  3. The Xbox version was much better :) and nintendo is fukin pussy to make any violent games … There is no NINTENDO FRANCHISE that is MA+ , Nintendo should grow some ballz .metroid isn’t violent so dont use that shit as an excuse ..

    Like

  4. “I’m so glad it did change, because ‘Twelve Tales’, to put it politely, was not a good game.”

    Neither was Conker’s Bad Fur Day I did not like that game at all.

    “Back in those days Rare was the golden child”

    Too bad you aren’t any more but that’s OK Nintendo has Retro studio.

    Like

        • Wrong. DKCR sucked. Why does two players use up two balloon continues…They are two different characters! They should have their own separate continues. In the game when Diddy dies Donkey Kong doesn’t instantly drop dead does he? The hit detection was horrible. Why do I constantly have to push A to make those rockets go…can’t I just hold down the A button…those stages are too long to constantly push the A button. Where are the safe points? Retro if you want to make a game challenging put in challenging villains. Don’t make a game challenging by making its stages super long without continues…that is being lazy. Rare’s Donkey Kong stages never seemed that long and they had saving graces throughout.

          Like

            • X-Play had the same problems I did with it. I don’t know how they gave it a four out of five with these HUGE FLAWS:

              “X-Play praised the similarity of Returns to previous games in the series, the game’s replay value, and its graphics, but the review criticized the motion controls “that force you to react quickly at bad times, a button press would suffice” and the co-op game play, saying, “If your partner has a penchant for dying, look forward to some short games as he or she will most likely drain the number of lives you both share.”

              Like

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s