Splinter Cell Blacklist game director Patrick Redding says that stealth aspects in certain games aren’t necessarily a “nice thing”. Trying to keep players on the edge of their seat and remaining undetected or careful for long periods of time can really spoil the flow of the game. Redding points to games such as the well received Batman Arkham games as a series that gets the balance just right. Here’s what Redding had to say about stealth aspects in games.
“In terms of stealth action we’ve always wrestled with how do we stay fresh. How do we evolve it and keep it something that mainstream players are interested in”.
“Stealth is not a nice thing. The majority of people know there’s a manageable period of time in which they’re either going to have to be patient or undetected or careful. It’s how you segment the action. You want to keep that loop, you don’t want that loop to run for half an hour or an hour, you want it to run for 5 or 10 minutes at a time to allow players to move into the next area and engage in some exploration. Games like Hitman, Dishonored and the Batman Arkham games are a good reflection of that approach and so we took those lessons to heart”.