Nintendo is more than aware that mobile gaming is on the rise, but the Kyoto-based company has been strongly against popping their red-capped mascot onto smart devices for some time. However, that’s not to say they haven’t considered it, but rather have expressed interest into developing an advertising app on smart devices to raise consumer awareness.
The age-old debate sparked up once more when GameSpot interviewed Kensuke Tanabe and asked him why it was such a problematic task to transfer Mario to such platforms. Tanabe stressed that the control migration to smart devices just wouldn’t be feasible, making it a “really difficult task”.
“With games like Mario and Donkey Kong, the control input is such an important part of that; I think if you’re trying to replicate that feeling of control that you have traditional to those games, translating those to a smart device, that’s a just a really, really difficult task.
“Of course I’m not ignoring the fact that the marketplace is flooded with these devices and that there are a lot of games created specifically for them. Personally, as I mentioned earlier, I don’t have a curiosity of or feeling of needing to create or wanting to create games for those devices. I want Nintendo games to be played on Nintendo hardware.”
Retro Studios CEO Michael Kelbaugh was also on hand to deliver his opinion, claiming that – first and foremost – it’s the game and its content that matters for the Donkey Kong developer, while business production and platform choice is ultimately Nintendo’s decision.
“What we’re focused on is just making a great game. Wherever it ends up, that’s not our decision, so I think we need to concentrate on making great content and let Nintendo decide what box they want to put it in, how they want to package it. Watching this whole debate going on right now…I don’t give it a whole lot of thought just because I’m concentrating on making a fun, great game and hardware’s always kind of a revolving target, I guess.”