The size of the dev team on the N64 Majora's Mask? 40 people, recalls Zelda producer Eiji Aonuma. I'll have more from him on Kotaku this AM
— Stephen Totilo (@stephentotilo) February 17, 2015
The Legend of Zelda: Majora’s Mask is one of the most beloved games in the Legend of Zelda series, but did you know that the original development team only consisted of 40 people? Well, that what’s Legend of Zelda producer Eiji Aonuma told Kotaku. Not a bad team size for what is an exceptional game.
Thanks, MasterPikachu6

I guess this is interesting (in a way XD)
Plus they made instead of Ura-Zelda. In one year cause it was either that or make Ura. Which he didn’t want to.
I’m still glad that they opted for MM over Ura. Because the N64DD was a horrible failure anyway lol.
This is ura-zelda right? If so than this game looks fucking interesting.
http://image-cdn.gamnesia.com/9644/ura_groupshot__large.png
Ura was an expansion of Ocarina of Time.
Meaning it was new a adventure right?
Not really. From what this Nintendo Power says, it was an expansion with new dungeons you can explore after beating the game & new areas to be found. It sounds like it was like DLC to me.
It was basically turned into Master Quest I think…
I thought so myself Commander. But paper documents stored in the vault describe much more than a master quest. New characters, char-animations, cut-scenes, and entirely different areas made accessible from a disk drive. Though I agree, much of the content was most certainly carried over to future renditions of Zelda. I believe Majora’s Mask is a completely original game, but I think most of the extra content for OOT was used in MM instead.
Yes I see, I guess these documents proves those facts, thanks for the data…
Wat
Kind curious to see the Majora’s Mask 3D Staff Credits now. Haha
Fun fact, did you know MM was made as a challenge to Aonuma if you could make a Zelda game within a year, its why lots of character were reused in order to save time..
And created from a dream. That 1999 surely was productive.
I was one those 40 people.
You’re 18 yo, shut up.
Stalker
:D
Totilo’s a jackass though
Devs doing wall and grass textures have no emotional attachment to what that work on nore so they care about those games
I bet the development team for MM remake on the 3ds had less than forty people.
They reused so much from OOT, is this much of a surprise?