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NIS America: Rodea The Sky Soldier Wii Version To Be Packaged With First Run Wii U Copies

NIS America is thrilled to announce that first print copies of the Wii U version of Rodea the Sky Soldier will also come packaged with the Wii version of the game. The Wii version will be exclusive to the retail version of the game and available for the first printing. This is currently planned for both North America and Europe. Players will be delighted to experience creator Yuji Naka’s original vision for Rodea.

47 thoughts on “NIS America: Rodea The Sky Soldier Wii Version To Be Packaged With First Run Wii U Copies”

    1. Pressing “send” too early on the phone sure isn’t a difficult thing to do, lol.
      Either way, what I was trying to say was, I don’t really get the point of owning the Wii version when I have the WiiU version? But yea, it’s nice to have some sort of bonus I suppose, lmao.

        1. They are somehow differente games
          the wii version is the original build, how the games was planned from the beginning

          The wii u version is a different build, ifferent gameplay and apparently different scenarios, an adapted version to wii u

          Not to mention the wii version uses the wiimote completely, and the wii u version has it as optional, hence gameplays are different

      1. Given the Wii U’s limited library, this item will mostly likely become collector’s item that retains most of, if not, appreciate in value. This is likely if the game is actually good and gets high ratings.

        1. Oh, I think you misunderstood something. It definitely is a good thing that the game is coming to WiiU. What I was saying is, I don’t see anyone choosing to play the Wii version of the game when they can play the one for WiiU, making it, in my personal view, pointless to include a Wii version in the first place.
          But if it’s as LambdaTeos has described, as in, the Wii version being different from the WiiU version, then it’s a different story. :)

      2. The Wii U version and 3DS version’s gameplay is based around drawing lines on their respective touch screens to control Rodea’s path.

        The Wii version’s gameplay is based around targeting a destination using the WiiMote’s sensor.

        As the controls and gameplays are different, there’s probably also differences in game/stage/scenario designs and etc.

        1. Thanks for the info! As I’ve said in a previous comment, if the two versions aren’t actually the same game content-wise, it’s a different story. I assumed both would be identical, that’s why it didn’t seem to make much sense to me. :)

      1. Yea me too wish they would put it on the virtual console. The multiplayer was so awesome and the single player adventure was really tough and made you think, loved it man.

        1. Lmao I beat that game when I was 5 or so. yeah though I remember getting stuck and manedging to beat it, but I had more trouble with mm. I had to wait till I was a whopping 12 to beat it ha and to appreciate it’s originality, it was too hard at the time, when I beat oot i was 6. Big difference in difficulty there. Its sad how retards need nintendo to dumb shit down so much Now. If I beat oot when I was 6 I probably could of beat retardward sword when I was 3. Yet retards still find shit to hard , like some 12 year old needed a fucking guide for oot, he said he wished it was like fag ward sword Because oot is too hard……. my god, Kids are getting nore retarded as time goes on. The only guide you need for zelda is for the first two nes games. I wish nintendo would stop catering to special ed kids because its sad when you see kids sayimg captain toad is hard. ……

          1. Learn how to write paragraphs. You sure you’re not STILL 5? Come back when your balls drop, at least.

        2. Bomberman 64 is pretty good though and the music, but it cant compare to the hidden gem that is glover. Poor bastard had to die. … no glover 2. chocked on his own vomit, poor junkie. I could of flipped him over but he was blackmailing me so I left.

    1. It’s made by Yuji Naka the creator of Sonic and the Nights series. Basically it’s kinda like Kid Icarus uprising for the Wii U. But with more sonic elements.

      1. Yeah..and that’s why I’m now questioning about getting this game. Sonic is ruined, hardly anyone ever heard of NiGHTS not its last two games were hugely phenomenal. Kid Icarus Uprising is exactly what Bayonetta like like: On-rail/3rd person action game with grinding except Uprising has a better multiplayer.

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  2. So they two games packaged similar to how Bayonetta 2 was done? I’m all for it but I wonder if I’ll play the Wii version. I tend to hate the Wiimote with a passion because it leaves hand cramps for me. Though the GamePad is no different, lol. Prefer it more though.

  3. If anyone reading this had smash bros wiiu I really need your help. On the back of the game case it should have the game id (same for all smash bros u game) that starts with WUP or something like that. I threw my case away and I need that game if to prove I own it for nintendo. Not the code for that specific copy of game, but generic code that is for SSBU. Thanks!

  4. My only gripe with what I see is well… to me it doesn’t look visually appealing and the gameplay looks interesting but I kind of dislike how the camera is focused a little close whenever you are spinning. All those particle effects just gives me a small daze and a little bit of a headache when I watch this video.

    Anyone else feel the same? Also before someone calls me a “graphics whore”, I’m not all about that but for me, games need to be visually appealing and this doesn’t strike for me as a visually appealing game in terms of art direction.

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