Today we have found out that Monolith Soft were one of the teams to help Nintendo out with Splatoon. Now the company says they would work alongside Nintendo to help out on The Legend of Zelda title for Wii U, if they were needed. Tetsuya Takahashi, the director of Xenoblade Chronicles, Xenogears and Xenosaga, says that his team is always on hand for support if required.
So with the team’s experience now in the open-world genre, I’m curious if you can offer any tips to the Zelda Wii U team? Is there some knowledge that can be transferred there? I know Monolith helped work on Skyward Sword.
Yokota: So as it turns out, in the development of this game we had a lot of opportunities to prepare reports and feedback on the technology and the different kinds of problems that we encountered. When we’re able to share those documents internally, they’re going to go to all the other teams so they’ll be able to draw from them and I hope that those guys working on that game will be able to benefit as well.
Is there any chance that you’ll be supporting that team once again after this project is fully done?
Takahashi: I mean I suppose it’s possible, but we haven’t heard anything. I would want to say that Monolith Soft is always available and we would love to help anytime people ask us.
It must be refreshing for the team to work on something from Nintendo to cleanse the Xenoblade out of your system every once a while.
Takahashi: Sure, absolutely. It would be nice.