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Monolith Soft Would Work On Zelda Wii U If Needed

Today we have found out that Monolith Soft were one of the teams to help Nintendo out with Splatoon. Now the company says they would work alongside Nintendo to help out on The Legend of Zelda title for Wii U, if they were needed. Tetsuya Takahashi, the director of Xenoblade Chronicles, Xenogears and Xenosaga, says that his team is always on hand for support if required.

So with the team’s experience now in the open-world genre, I’m curious if you can offer any tips to the Zelda Wii U team? Is there some knowledge that can be transferred there? I know Monolith helped work on Skyward Sword.
Yokota: So as it turns out, in the development of this game we had a lot of opportunities to prepare reports and feedback on the technology and the different kinds of problems that we encountered. When we’re able to share those documents internally, they’re going to go to all the other teams so they’ll be able to draw from them and I hope that those guys working on that game will be able to benefit as well.

Is there any chance that you’ll be supporting that team once again after this project is fully done?
Takahashi: I mean I suppose it’s possible, but we haven’t heard anything. I would want to say that Monolith Soft is always available and we would love to help anytime people ask us.

It must be refreshing for the team to work on something from Nintendo to cleanse the Xenoblade out of your system every once a while.
Takahashi: Sure, absolutely. It would be nice.

24 thoughts on “Monolith Soft Would Work On Zelda Wii U If Needed”

  1. Real take away from this interview is that Nintendo’s development teams are sharing information about their findings so that each of the individual teams can make better and bigger projects more easily. Nintendo has admitted some difficulty adapting to the huge scale HD productions the rest of the industry has grown accustomed to (see: most recent interviews about how Metroid HD would take at least 3 years) due to the fact they spent a generation behind, so the fact they have such a system in place is encouraging for the NX. It’s something Nintendo benefits from that other companies perhaps may not, as they don’t work as closely on projects. Unfortunately, it comes at the cost of not having the bandwidth to pump out as many games as people wish they would.

    The Zelda EAD team also got to practice by making Wind Waker HD first so they should be fine with Zelda U when they wrap up production next year.

      1. I enjoyed it a lot, but it’s not what I personally want for the next Zelda. If they’re going open-world again, having Monolith contributing could really help a lot.

        1. yeah, I meant more from a technical standpoint, SS ran smooth, Its controls and graphics were solid, It was a quality game. How they do the gameplay is their choice(I would like a vast open world w/ lots of exploration)

    1. Why.

      It’s not coming to NX. The NX is without a doubt, coming 2017. They said they’ll announce it next year, (which basically means E3) so why would they release it the same year it was announced? I think Zelda will release early 2016 too.

      What is with the NX stuff? Why are we talking about it without any rumors? It’s a third pillar gaming console that’s gonna be announced next year, not the Wii U’s successor coming out next year. Come on, guys.

      1. Dunno about Zelda U releasing early 2016, because they’ve more or less confirmed it isn’t because their E3 showcase was only until Spring 2016 and of course Zelda U was absent. The rest, though, you’re probably right about.

        Zelda U will launch Summer or Holiday 2016, in a fancy 30th Anniversary packaging, with a special amiibo or whatever to boot.

      2. It is likely getting ported over for NX which will be the superior version because NX needs all of the flagship games and third parties (if possible) they can get to rectify Wii U’s embarrassing failure.

      3. Ridley 4 Smash DLC!

        With the lack of announcements for new Wii U titles at E3 & the announcement of NX earlier in the year, it’s hard not to be pessimistic & expect Nintendo to cut the legs right from under Wii U & push out the NX as soon as humanly possible. So what if Iwata or Reggie said they aren’t replacing the Wii U with NX? Those two have been going back on their word for quite a while now. “We promise 2015 won’t have game droughts!” Pfft! Yeah, right!

  2. No need to bro

    Dump wii u, start rebuilding the company(fire all aged workers, hire fresh out of school workers, recruit more youngsters), and start contending next generation

    That is what failure Phillies are doing right now. They just need right deal to trade Cole Hamels so they can start with rebuilding process

    1. They also need to stop marketing to hardcore gamers. The number of hardcore gamers is going down, PlayStation and Xbox already have them, and hardcore gamers don’t really like Nintendo anyway.

      1. Hardcore gamers love Nintendo and Sony and Microsoft.

        CoD-bro gamers and ‘mature’ preteens/teenagers who think games are only as good as the amount of guns/blood/language/nudity are the ones who worship at the altars of Sony and Microsoft exclusively.

      2. Ridley 4 Smash DLC!

        What eelektrik said. I’ve come to realize the difference between true hardcore gamers & bro-dude gamers that think they are hardcore gamers.

  3. pink0crystal0midbus

    Seeing as Monolith Soft has been working on Xenoblade X longer than Zelda U has been in development, it would seem wise to look towards their expertise in making another open world game.

  4. Pingback: Monolith Soft diz que adoraria trabalhar em Zelda U caso a Nintendo precisasse de ajuda - A Casa do Cogumelo

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