Nearly-impossible user-created levels are all the rage right now in Super Mario Maker and lead producer, Takeashi Tezuka has an opinion or two about it. Speaking with Edge Magazine, Tezuka-san noted:
There is a tendency for the courses people make to be a little harder than they think they are, the creator already knows the design, where they have placed their traps, and the best route to take. So it would generally be easier for them to play through than someone trying it for the first time. As a result, the course ends up being more difficult than the creator meant it to be.
However, this isn’t a negative against hard levels. Tezuka-san continued by saying:
I’ve been watching lots of different courses on YouTube, it was quite a surprise how much fun it was to watch the videos, without even playing myself. There are so many intriguing and inventive courses, like one which you couldn’t beat if you picked up a mushroom. It’s been a huge motivation for us developers to do better.
Even if we don’t see the same level of difficulty in future levels, chances are we may see some ideas inspired from user-created content. If you would like to try some difficult levels, take a swing at some of the suggested ones from earlier this week.