GoldenEye game director Martin Hollis has revealed in a talk at GameCity festival in Nottingham that Shigeru Miyamoto wasn’t entirely happy with all the killing in GoldenEye on the Nintendo 64. Hollis said that Miyamoto even made a suggestion to the team that at the end of the game you meet up with all the enemies you’ve shot numerous times and shake hands with them in the hospital. Obviously these changes were never implemented.
“One point was that there was too much close-up killing – he found it a bit too horrible. I don’t think I did anything with that input. The second point was, he felt the game was too tragic, with all the killing. He suggested that it might be nice if, at the end of the game, you got to shake hands with all your enemies in the hospital.”