The latest edition of UK publication GamesMaster contains some more juicy information regarding the long-awaited The Legend of Zelda: Twilight Princess HD. As you might expect there’s a number of improvements to be had over the original including improved swimming for Link and also improved handling for Link’s trusty steed, Epona. Here’s a snippet of what The Legend of Zelda series producer Eiji Aonuma had to say to the magazine.
“Looking back now, getting the controls for both land and water just right has proven to be a big challenge throughout the series.”
“In the original, if your wallet was full and you opened a chest that contained Rupees, the Rupees would remain in the chest and its lid would close. The problem here being that in previous games players used open chests to know they’d visited a location, and this change meant they could no longer do that. Aonuma and his team considered this and reimplemented chests that remain open after you interact with them.”

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Sounds good to me. I never really had any issues with swimming and Epona, but if the controls are smoother then why not?
I never had any issues with the swimming either. In fact I always praised the controls for being so solid… Hope they didn’t fuck them up.
Good point.
YES! Rupee chests staying closed if you don’t have enough space in your wallet has always been one of my minor gripes with this game.
Ditto.
I wished they could have just gave you a bigger wallet
As far as I know they did.
At this point in the time line Hyrule has existed for millennia. Time for Link to get a Hyrule Express card and stop screwing around with carrying hundreds of giant clunky gems with him at all times. Dude needs to free up pocket space for more musical instruments that can control the weather and sweet innocent fairies stuffed into bottles.
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Shame. I liked it when the chests wouldn’t give me the rupees til I had room in my wallet. It even gave me a reason to explore places I’d already been to. If anything, they should have made it to where when you visit an area & you can’t open a chest, the chest’s location will appear on your map for the remainder of the game or til you can come back & open it for the rupees because you finally have room. Making them remain open & thus wasting the rupees was pointless, really. But they are giving us a lazy port of the game, after all, instead of a remake of sorts like with Wind Waker. And before someone tries to damage control for Nintendo by saying Tantalus is doing the lazy port, no excuses!
I’ve never had to return to a chest after initial run through of a dungeon. And I don’t think you’ll be getting the rupees, it’ll just show it as open. You still can’t store more rupees than your wallet allows.
The only time I’ve revisited a dungeon that comes to mind was one of the games in the series (can’t recall which) that wasn’t too linear and allowed access to the dungeon, but not finishing it without a specific item from another.
But they didn’t think about the negative of this change: we won’t know to go back to an opened chest to get the rupees in it that we left behind later. Unless there is going to be a check or something on the map stating rupees are still in it. So again, they should have just implemented a feature that makes an unopened chest appear on the map til we return to claim the rupees within later showing that we did visit that area but we never claimed the chest there yet.
Haha, Nintendo can never win with this one. People have moaned about Link putting the rupees back for years and now you’re moaning because it’s the other way. And to be quite honest, this port looks an awful lot less lazy than the Wind Waker HD one. That was turned around in 6 months, easy peasy, whereas this port has been in development for several years. The problem is that remastering Twilight Princess (note WWHD and TPHD are both remasters, not remakes) is a lot more difficult than remastering Wind Waker. Making Twilight Princess look good is no easy task, whereas the original Wind Waker looks good to this day!
Not saying you’re wrong, but where did you hear that Twilight Princess HD had been in development for several years?
I kind of agree with you. I really wish Nintendo would have just fixed the over abundance of rupees in the first place, and then it wouldn’t matter about the chests being opened or closed. Let’s face it, it’s one of Twilight Princess’s biggest flaw. That and the difficulty..
It’s pretty obvious that Nintendo is aware of the problem. If so many people are complaining about having maxed out wallets, then the problem is not the chests they come out of, but the amount in which they give you. They could have easily just halved the number of rupees given in the game. That would have solved the problem, and they could have left the chests alone.
I’m just looking forward to playing the hero mode… It will be nice to know that enemies will do more than a quarter heart worth of damage..
I recall Epona being a bit wonky/uncontrollable at times. Good to see this.
I’m glad about the chests as I’ve gone to open one only to find that it was useless rupees that I had already run into previously. But since I’m OCD I couldn’t help checking if I saw it closed.
I absolutely can’t wait. I have Xenoblade X, BO3, GTAV and FE Fates to keep me busy until Twilight… I’ll probably be playing all those games for a very long time.
are they going back to the old mode of “you got rupees” and they just go into oblivion if your wallet is full? because that worked for years and years. i don’t see why it was eliminated in favor of “lets put it back.” Walk around with a full wallet? You lose out on some rupee chests. simple as that.