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Video: A YouTube Stream Showed Off Star Fox Zero’s Falco Amiibo Functionality & Main Menu

Star Fox Zero‘s release is close enough to the point that YouTubers have been given the chance to preview the first 30 minutes of the game for others to see. The result is learning new information on the game.

AbdallahSmash026 is one of those YouTubers, who recently live streamed a world premiere of Star Fox Zero. There, we learned more about what the Falco amiibo will do in the game. The amiibo unlocks a Black Arwing. The Arwing can charge attack two enemies at once, but the catch is that you take damage.

We also get our first look at the main menu. There are 5 selections on the main screen, one of which is hidden. Arcade, main mode, training and prologue can be seen. It seems that there are 20 Areas as well.

Star Fox Zero will release worldwide exclusively on the Nintendo Wii U on April 22nd

Source

Thanks, Retrogaminglord

25 thoughts on “Video: A YouTube Stream Showed Off Star Fox Zero’s Falco Amiibo Functionality & Main Menu”

      1. And yet Nintendo hasn’t grown up.

        Everything else has evolved and continues to evolve.. It’s like watching your neighbors kids become highschool football stars and move on to Ivy League schools yet your Down Syndrome son of the same age is still coloring Mighty Morphing power Ranger books and wouldn’t know what to do with a wet noodle and a girl if it saved his own hide..

  1. It’s not grounbreaking. Nintendo needs to be working on a new starfox immediately instead of waiting another decade like before. Quite stupid of Nintendo to take breaks 6-8years between games.

      1. I believe he is referring to the fact that it’s literally the same story as SF64, so there’s nothing new story-wise.

        He’s “technically” not wrong, but not 100% right either. I’m just glad we’re getting another SF after a decade.

        1. So am I the only one who noticed then? It clearly says after the N64 game, that it was 5 years later…means yeah, nothing new but its new. Its between the fight of the lylat wars and before dinosaur planet. Tell me at least one of you saw that.

          1. You should watch it again, dude. That prologue does not clearly say after the N64 game. It talked about James McCloud falling at the hands of Andross’s spy, then talked about the beginning of the Lylat Wars. No mention of Fox McCloud’s Star Fox team at all til after the 5 year skip.

      2. And yet your so easily pleased..

        This empire and its control over its drones have come to fruition.

        It has deprived you from a steady, healthy if you will, supply of fresh, quality content.. It will feed you crumbs not when the rumble of your stomach demands it, but when the master says it’s ok to lick the crumb..

        A starving man given a saucer of spoiled milk would get on his knees in the dirt relinquishing any sense of dignity and gulp it up to his urgent desire. When finished he may even say, I feel satisfied.. Finally.. Master is kind to me..

        Well your master on the road to self destruction and ignorance will only finally understand as the sonyian empire and Xbot nation places it hand on the back of its neck only to whisper in its ear “please’undataan” before there is totally dark.

      3. |||Nintendo Dark Commander Quadraxis-NX Prime|||

        -||It might be a new Starfox but the plot is essentially the same as Lylat Wars||-

  2. GAAAAAAAAAAAAAA. People getting Starfox Zero early of all games makes my blood boil. I wish they would NOT give out early copies. Never happened back in the old days of NES-N64!!! Except for beta testers, they were basically the “early adopters” lol

    1. I firmly believe this practice helped kill a lot of peoples’ chances of having their levels noticed in Super Mario Maker. Certain people with a big following got it first and got to upload their levels before the gates even opened for anyone else, badly skewing attention away from people with no such followings. I’ve played plenty of levels that SHOULD be recognized and have tons of stars, but most of them never get more than 10 (probably because casuals play them, die once, and then give up, also lowering said level’s completion rate in the process and hurting it further).

  3. So the Falco amiibo can potentially help boost your score at the cost of some health? That… actually sounds like an interesting trade-off.

    THAT’S how these things should be used.

  4. I love Nintendo, but they just don’t seem to be evolving like everyone else. Hire some damn writers, I’m beginning to feel like Miyamoto is as stuck in the past as Iwata was: amazing quality, but limited substance…

  5. This looks amazing. True to the old game for die hard fans, yet cleaned up and new for those who have never seen the series. The trade off of a higher score for more damage is a great idea.
    As far as the story goes, Starfox 64 had the best style, so I’m glad they are rebooting from this point in the story. It was enough make you understand what was going on and feel like you were part of the story, but not too deep or forced like other games try to do. Starfox is meant to feel like a fast-paced flight game, and too much story would slow it down.
    I’m excited to see how the time-space warps are worked into the story to make it new, along with the Gigarilla.

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