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Smash Bros Update 1.1.6 Nerfs Bayonetta

Respected Super Smash Bros themed board Smash Boards is reporting that the recently released 1.1.6 update nerfs the one and only Bayonetta. We haven’t had official patch notes from Nintendo so these will have to do for the meantime. Bayonetta is reportedly the only character in Super Smash Bros that has been affected in the recent update.

Down tilt:

  • Hitbox Size: 3.5 -> 2.8
  • FAF: 36F -> 38F

Fair:

  • First Hit Damage: 3.8 -> 3
  • Second Hit Damage: 2.8% -> 2.2%
  • Third Hit:
  • KBG: 82 -> 68
  • Autocancel Frame: 32> -> 33>
  • FAF: 36 -> 37
  • Dair Landing Hit KBG: 140 -> 135

After Burner Kick:

  • Upwards Kick:
  • All Hitboxes SDI Multiplier: 1 -> 2
  • Early Hit KBG: 40 -> 50
  • Normal Hit KBG: 30 -> 38
  • Late Hit KBG: 100 -> 112
  • Divekick :
  • Damage: 8% -> 6.5%
  • Angle: 80° -> 60°
  • Hitbox Size: 6.5 -> 4.5
  • SDI Multiplier: 1 -> 2

Witch Twist:

  • All Hitboxes SDI Multiplier: 1 -> 2
  • Early Middle Hit:
  • Upper Hitbox:
  • KBG: 100 -> 97
  • WKB: 160 -> 140
  • Hitbox Y Position: 24 -> 21
  • Both Hitbox Sizes: 8 -> 7

Late Middle Hit:

  • Upper Hitbox Y Position: 24 -> 21
  • Lower Hitbox WKB: 160 -> 135
  • Both Hitbox Sizes: 8 -> 7
  • Last Hit (First Use):
  • KBG: 105 -> 80
  • BKB: 50 -> 55
  • Hitbox Size: 9 -> 8.5
  • Hitbox Y Position: 20 -> 19
  • Last Hit (Second Use):
  • KBG: 30 -> 50
  • Hitbox Size: 9 -> 8.5
  • Hitbox Y Position: 20 -> 19

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47 thoughts on “Smash Bros Update 1.1.6 Nerfs Bayonetta”

  1. So this patch was only a bayo nerf? like no sort of initiative to like buff the weaker characters? IDK this patch seems like a waste imo. I know bayonetta is great character based on videos i’ve seen , but she doesn’t seem ass unbeatable compared to brawl metaknight.

    Welp if people are still losing to bayo after this nerf…then that a sign that something is up with the community skill wise.

  2. Only problem I have with Bayonetta is witch time which is ridiculously long. I didn’t see any mention of it can anyone confirm that they finally shortened the time?

  3. In for glory matches I can beat Bayonetta 70-80% of the time.. but, that’s not the point, in the right hands Bayonetta is just way to strong, a competent player can destroy you with basically no effort and that’s the reason why she needs a nerf, for example Fox is as strong as Bayo but you need a lot of skills and effort to main him well, deep concentration also. Now the game is most balanced and more fun for everyone and you can use Bayo online without piss of other players.

    1. In For Glory, Bayonetta must had a pretty low win ratio based on how much people picked Bayo after seeing the unbalanced claims spreaded over ther internet, but they forgot that in order to make Bayonetta unbalanced, they need to get good :v

      Y’know, Bayonetta was never that unbalanced, people were just impressed over her crazy combo game and how she was effectively destructive in high level play. This patch was made with nerfing high skilled players in mind, not the character itself. Bayo’s combos were already hard to master, now they got harder.

  4. FINALLY. I stopped playing because of this broken garbage. Bayonetta is a cool character (both in smash and in her games), but this was getting out of hand. Every 5 matches I played I saw at least two Bayonetta’s and I always losed by a huge margin. Why did it take so long to patch though?

        1. You need to stop sucking shit and i havent pkayed smash on the wii u in months so i wouldnt know how good she was or how bad she is not but can look at the tier list to get an idea ya retarded ass child

  5. I don’t think the nerfs were quite justified. After her last nerf, everything was pretty fair. It was all a matter of not getting your DI read, and you were good.

    1. I can’t tell if you’re just being sarcastic or not, but I’ll explain.

      A nerf is taking an aspect of a playable character or ability and toning down its effects. This could be either for balancing purposes or to remove an unforseen exploit. For example, let’s say a character in a fighting game has a counter in which its active frames last a full 4 seconds, and no matter what attack hits the counter, the damage output is always very high, even from a light punch. Nerfing it could consist of lowering its active frames from 4 seconds to only 2, changing its damage output to directly correlate with the connecting attack, or both.

      Conversely, there are also buffs, which strengthens a character’s aspects. For example, and I’ll take this one from a game called Team Fortress 2, the Heavy had a melee weapon called The Gloves or Running Urgently- while active, the Heavy’s running speed increased by about 50 percent, allowing him to reach destinations faster, but its downside was that he lost 6 HP per second that he wore them, even if standing still, so unless there was a friendly Medic around or some constant source of healing, it was never very smart to use them. In fact, very few players did. Valve buffed it by removing the 6 HP damage penalty and changing it to what is called Marked For Death, a status effect where the afflicted player takes about 35% more damage from attacks; in the case of the GRU, the Mark lasted for as long as you wore them plus 3 seconds after changing weapons, so using them was only risky if you were under fire or were ambushed.

      The Team Fortress 2 blog and wiki is actually a decent place to learn about nerfs and buffs- the community notes literally everything that changes, as soon as it changes.

  6. When she came out, it was clear she was going to be stronger than most. The trailer showed her doing shit most fighters in the game can’t manage to handle or dodge. She wasn’t unbeatable like fucking Meta Knight was in Brawl, but she was pretty good until the Nerf.

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