Nintendo Switch

Arms Producer Talks About How The Game’s Concept Came About

Japanese gaming publication Famitsu recently had the chance to talk to Kosuke Yabuki, the producer of the exciting Arms game for the Nintendo Switch. There were a number of topics discussed, but one of the first questions that was asked by the magazine is how the concept of Arms came about as it’s relatively unique.

Arms was announced at the presentation. How did its development come about?

Nintendo is always coming up with various prototypes for games, and we were involved in that process where ideas go on to become new games. Out of these numerous prototypes, we chose one that would fit well alongside the Switch’s launch, and it became the basis for Arms.

I’m assuming that these prototypes are created to test very basic gameplay concepts. So, what kind of concept did Arms originate as? I would imagine it started as a boxing game where the characters’ arms would stretch out…

No, it was not originally a concept for a boxing game. There are many fighting games, like Street Fighter or Super Smash Bros., or even “3D fighters” like Tekken, where the game is viewed side-on. Since the beginning of fighting games, the side view has been the mainstream, but I’ve always thought, why couldn’t we do it a little differently? However, it can be difficult to gauge depth in games where the camera is behind you. So I was absolutely convinced that it would not be suited for fighting games, which require precise distance control. But the fact that your arms extend, and that it takes a bit of time for them to impact, makes it quite likely your attacks will succeed. My idea was to have the game’s tactics revolve less around whether your attack would hit or not, and more around the timing and delay between your attacks connecting. So in pursuing a new kind of fighting game where the camera is behind you and your arms extend, Arms was born.


Thanks to Takamaru64 for the tip!


    1. Me too but it’s somewhat charismatic, and I have to admit that I spent some time with its videos, more than with the other games. Charismatic for now, I hope fun and deep enough to pick it up.


      1. I’m hoping for unlockable characters, stages and ‘punching gloves’ (or arms, options, I don’t know what to call them). Also, a typical fighting game mode where you advance through the fighters ending in a overpowered boss fight.

        Liked by 2 people

      2. ||Yes, the character roster so far is abysmal and there should be a character creator option…||


      3. ||Of course, also more stages, hazards happening on stages, tournament mode, unlockable parts and so on…||

        Liked by 1 person

  1. I can’t help but see this game and be reminded of punchout.
    If it was supposed to be a fighting game more like street fighter, why then do you only use fists?
    I call bullshit.
    This had to have been something else.
    And even if it’s not.. i still say it was a chance for them to come up with a new PunchOut.


    1. This game is almost nothing like Punchout. The only similarities are punching and the fact you’re looking from behind your character. This game is a two player fighting game with you running around like crazy. Punchout is a pattern recognition game where you stand in one place and dodge attacks while waiting for a scripted opening. Also, (and this is nitpicking a little) Punchout did not have missile / trident / wrecking ball / etc boxing gloves.
      Also, he didn’t say this was a fighting game like Street Fighter, but used that game and others as a reference to how the camera angle was different then almost all fighting games.
      And for your question about only using punches, I cannot figure out how to employ kicks with the motion controls.
      However, as you said this game reminds YOU of Punchout. I won’t try to change how you feel, I’m just pointing out the differences.


    2. How can you use other than punches with the Joy-Con? It would get overly complex. It have to be fun, and probably it isn’t that easy to master already.
      Better this than PunchOut in my opinion, far better.

      Liked by 1 person

  2. Had the feeling this was inspired by classic comic books, even down to the superhero names (Spring man, Ribbon Girl, mechanic, etc). At least he has his head on the right place with a competitive scene and many different ways to customize your fighter. Now to hope the “Is that a JoJo reference?” nonsense can stop.

    Still hyped for the game. Just show off more characters.


    1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!} says:

      *is very much enjoying JoJo’s Bizarre Adventure on Toonami* I was a bit disappointed the series is more of a multi-generational anime that focuses on different generations of a JoJo but it’s grown on me. If a Legend of Zelda anime is ever made, I want to say it HAS to be done like JoJo as a multi-generation thing. Minus the copious amounts of ham JoJo’s Bizarre Adventure is known for. We don’t need another CD-i or 80s Zelda cartoon fiasco again.

      If I hear Ganon screaming useless multiple times in a row as loud as he possibly can, I swear I’ll cut off my ears then rip out my eardrums! lol

      Liked by 1 person

    1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!} says:

      No! I’m gonna vote for that Melissa McCarthy commercial instead! lol


    2. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!} says:

      Oh poo! I was too late!


    1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!} says:

      Oh that’s right! That game was doing the camera behind your character thing many years ago!


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