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Super Bomberman R For Nintendo Switch Was Created Using Unity

It turns out that Super Bomberman R for the Nintendo Switch was created using the third-party development engine, Unity. The news was uncovered on the official GDC 2017 website. The first Bomberman game for quite some time will be launching alongside the Nintendo Switch on March 3rd.

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12 thoughts on “Super Bomberman R For Nintendo Switch Was Created Using Unity”

      1. Yeah hopefully. I don’t get why people are saying the game is ugly, or disgusting, i think it looks pretty cool. The textures are clean, the lighting looks nice, the special effects are decent, and 30fps isn’t anything bad. It doesn’t look amazing, but its definitely not disgusting. Tho I haven’t played the game, so maybe its worse in person?

  1. King Kalas X3 {Greatness Awaits at Sony PlayStation 4! Hopefully it will also await us at Nintendo Switch if Nintendo doesn't FUCK things up again!}

    Uhm… Who makes the Unity engine again?

    1. That’s what I am wondering. Personally, I am very new to actual game development. (Only about 4 semesters into it) We use Unity for the purposes of our class and it seems to handle lots of polygons and textures very well. But of course I only know the basics of this stuff.

  2. Pingback: Bomberman R For Change Was Made Using Oneness - Best Gaming

  3. Pingback: Super Bomberman R For Nintendo Change Was Made Using Oneness - Best Gaming

  4. Pingback: Super Bomberman R Framerate Is Clocked At 30FPS | The Ninty Times

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