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Video: Digital Foundry Praises FAST RMX On Nintendo Switch

The tech enthusiasts over at Digital Foundry have played and tested Shin’en’s gorgeous FAST RMX on the Nintendo Switch and have come away suitably impressed by what they have experienced. The team says that it’s perhaps the most beautiful portable game there has ever been and that the game maintains a constant 60 frames per second whether docked or while gaming on the go.

9 thoughts on “Video: Digital Foundry Praises FAST RMX On Nintendo Switch”

  1. I’m really amazed at all they have been able to achieve with this game on switch. It’s beautiful and runs amazing I hope it’s been selling good on switch

    1. Those are two different people reviewing them. The one who reviewed RMX seems to think less of the fast series, hence the lower score.

  2. This game is very fun and addicting. I needed a new game on my Switch, so I bought it and have yet to be disappointed by it. I wish it had a physical release, though. I hate buying digital games.

    1. I’m afraid that you’ll just have to deal with it and accept it like a human being. And as a matter of fact, the memory size in FAST RMX is less than one Gigabyte. Shin’en is an independent publisher and can’t afford the additional cost of making the game in cartridge based form. Once again… accept it!

      When I buy the Nintendo Switch after the move next month, I will be purchasing Zelda: BOTW, and FAST RMX. And if I want to purchase some indie games, I would buy a 64GB (2TB maximum) MIcro SC XD Memory Card.

      1. There is really no need to have your message worded in such a condescending tone. We simply value our games differently. Anyways, Fast Racing RMX is an excellent game. I really do recommend playing it.

  3. Since the absolute performance capabilities of the Switch are still not fully known, or at least, not fully clarified to the public, there remains a lot of conjecture and speculation. It is true that we do at least know for certain that the system is at least more powerful than its predecessor, and thus, has met my bare minimum requirements for its power.

    As such, and I know that this is neither the first time, nor will likely be the last time that I’ve said this in the comments, there is a sense in which “it no longer matters” how powerful the system is to me because a) it met that minimum, and b) to obsess about the Switch’s power misses the ultimate point of the Switch.

    However, as a tech geek, and spec head, who, of course always thinks more is better, and who can never truly shut that part of the brain off, there is also a sense in which specs will always matter to me, and I always hope for the highest possible figures. Therefore, even as a Switch owner, who has had a chance to personally bask in the glory that is the true genius of the system regardless of its technical might or lack thereof, and has had a chance to really get what the Switch is really all about, and what makes it so special. I’m still quite interested in how powerful it really is, and seriously hoping for the best.

    In the spectrum of performance spanning between the WiiU and the XB1 along which pretty much everyone agrees the Switch resides……somewhere, I’m still hoping that while docked, it’ll ultimately land much much closer to the XB1 than it does to the center, or especially, the WiiU. I’m still hoping for an almost XB1-level of performance out of an ARM-powered, glorified tablet with wings. I guess that makes me crazy, huh? :-)

    Anyway, over the river and through the woods just to say this: the difference between Fast Racing Neo and Fast RMX is actually EXCEEDINGLY encouraging to me! Why? Because for as much juice as we’ve managed to squeeze out of the current Sony and Microsoft consoles of late, it’s easy to forget that the radical majority of launch window titles for both of those systems were just upscaled, dolled up incremental improvements over existing PS3 and 360 games. Basically the same kind of difference between what we’ve seen here between the WiiU and the Switch. It’s the same thing.

    It’s happening again! And that gives me tremendous hope that the Switch, once it’s fully come into its own will [at least when docked] come out to be something “generational” in its hardware improvements over the WiiU.

    Also, I am not particularly troubled by “I am Setsuma” only running at 30fps on Switch when the PS4 version runs at 60. How many launch games on either PS4 or XB1 were 60fps? Not many, not many! That 60fps, full 1080 kind of action didn’t really start coming til later on in the systems’ life cycles, and so that leaves us with a lot of room for hope that the same could happen for the Switch.

    Heck, even if it does come to light that both FIFA and Skyrim are based on the PS3/360 versions, rather than the PS4/XB1 versions we’re all hoping for (myself included), that doesn’t definitively answer the question for me either, as it could still be part of this “new console lethargy” effect that systems have been exhibiting since AT LEAST the launch of the 360.

    Sadly, the days of, say, a Sega Genesis/Mega Drive looking so much better than a Mastersystem right off the bat, or a Saturn looking better than a Genesis are gone. Now we start with games that are only incrementally better than the previous system, only to have the systems eventually come into their own later and start blowing us away.

    Hopefully, that’s what we’ll see here with the Switch too! And FastRMX is totally my ray of Sunshine here, with Mario Kart (coming soon) being another game to boost the point by doing the same thing! :-)


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