Game Informer caught up with ARMS producer Kosuke Yabuki and art director Masaaki Ishikawa to talk extensively with them about the creation of the game. You can read the full interview here, but one interesting point was how the teams over at Nintendo keep the file sizes of their games so small. For instance ARMS is only 2.2 gigabytes.
This is a broader question I have about Nintendo games in general. Mario Kart is an example of it, Breath of the Wild is an example of it – Arms is only 2.2 gigabytes big and it looks great. How does Nintendo make these games so small?
Yabuki: A lot of effort and technique goes into limiting the size of the games and we really think it improves the user experience by shortening the load times and making it quicker to get into a game. And we take into account the animations as well and make those fit into the smaller size to make it more enjoyable for the user’s experience.
Ishikawa: In development, we discuss all sorts of detailed elements, but we also talk about the first things that the players are gonna notice and we focus our resources there, so I’m really happy when people appreciate that and we create good art as a result.