Reggie Says The Problem With VR Right Now Is That Most Titles Aren’t Fun

Nintendo of America’s Reggie Fils-Aime has been questioned about VR before as naturally it’s proving to be more mainstream with the PlayStation VR and various other Virtual Reality solutions. Fils-Aime says that the problem with Virtual Reality right now is that the majority of VR games for consumers just aren’t fun. He also said that the Kyoto based company isn’t thinking of returning to VR right now.

“Problem with VR is that there aren’t a lot of experiences that are truly fun.”



  1. I can say this.
    In part I agree with Lord Fils-Aime that some VR games aren’t fun because of this:
    – Incomplete games.
    – Games that we already played and later the developers added the VR feature.
    – Not every people can spend 400-500-600$ for a VR and see that there are few games.
    – Games that you only have to stand and see with no gameplay.

    I only played 2 VR games:
    – Job Simulator
    – A game that I don’t remeber the name but basically you have to drow arrows on enemies before they destroy the castle.

    These 2 games I found really interesting and fun, but it’s true that not every VR game is fun.

    1. Just like games in general. VR is getting on its feet so no doubt it’s starting small but it will grow. I’ve had some fantastic experiences with VR just like I have had with regular games. I’ve also had some trash experiences with VR, just like I have had with regular games.

      I just see the potential from where the tech is now. Improving upon today’s tech will truly make VR even better in the future. We are just in this first new generation of VR. I can’t wait to see what happens next.

      1. Apparently, the problem is this.

        Will you buy a VR visor which it costs 400 or 500 euros? and also you need a powerful computer/console which it will cost 600 or 700 euro for the gaming PC with VR ready on the PC.

  2. There seem to be hundreds if not thousands of tech startups that are all claiming to be working on revolutionary VR software platforms; I can’t help but think that VR is a bubble that is dangerously close to bursting, especially in terms of consumer-oriented VR experiences–those that marketers keep wanting us to BELIEVE are the future of entertainment and human-machine interfacing but haven’t done much to prove us that the average individual is at all interested in VR beyond it being a novelty. Part of the problem is that quality, non-nausea-inducing VR is incredibly expensive for most people, and that most VR available in the market come in the form of peripherals that require high-end machines that are *also* not affordable for most people. The other part of the problem is that the physical realities of VR (i.e. making an experience that won’t make you throw up) limit the design possibilities of VR gaming experiences. I think VR really only has a future in novelty entertainment scenarios (i.e. VR setups at Dave and Busters) and high-end training simulations for some medical and government purposes. I don’t think it really has a future as something that is part of everyday life, for entertainment purposes or otherwise.

    1. Well said. I played a co op game the other day with a friend and it was loads of fun, but it was very limited and we were pretty done after the half hour of playing. I’d play again for sure and go back to play it, but I would never buy a system and have it in my house. Way too expensive and not worth it. But still fun to go out and play sometimes. You know, it’s a lot like bowling.

    2. I don’t think it’s a bubble, but a niche market for now. It will mature over time, the tech will become cheaper and better, and developers will figure out how to properly utilize it. I think it’s here to stay, but it’s just too young.

    3. Even if they gave me VR for free i wouldn’t be really dying to play it. the technology itself does not feel complete yet (frame drops, resolution, controls, required space and environment and so on).

      IMO VR needs some 5 – 10 more years to be more accessible and more definitive.

  3. This is the symptom, not the problem.

    The problem with VR is it’s too expensive to be built in to the price of its own platform, so it has to be an accessory for another platform. In that space it has the same problem as all expensive accessories, large portions of the normal install base won’t buy them. So, as a publisher, which game to you put out, the one that’s on PC/PS4/XBONE/Maybe Switch, or the game that reaches 5% of that potential audience, the ones who have VR sets?

    The problem then becomes cyclical, as people don’t buy the VR sets *because* they don’t have many games for them, and publishers don’t produce games for them because not enough people have bought the VR sets.

  4. Also, the only feasible way right now to avoid people throwing up is to either keep the game stationary, or implement a point and teleport movement system, which is shit. Treadmills or whatever to go with the technology would be an improvement, but would there really be a large enough install base for all that to warrant making all the amazing games we dream of? The quality would probably stay largely the same. I think VR should be put on ice for now.

  5. Actually, there exists a lot of fun titles on PSVR– however, the primary issue I’ve got to deal with VR technologies is the ‘motion sickness’ factor. There is a [disconnect] between the motion that my eyes detect versus what my sense of balance detects. Titles that have teleportation or have whole room VR are marginally tolerable for me, but there still exists other issues that prevent me from truly immersing myself in VR.

  6. Sup everyone? Inkstar T Inkling here, I don’t enjoy being a negative inkling but there’s a lot of fun Vr games Sorry but Reggie doesn’t know what he’s talking about., he needs to step outside his comfort zone not just mario titles.

    1. Each to his own taste of course. What makes something fun is very personal.
      To be honest, I tried a bunch of VR games and so far there wasen’t one that was really fun. So I’m not really sold to VR, yet.
      It’s “cool” to see a VR world, but so far I haven’t seen anything extraordinary yet. If you’re refering to all those “jump scare” demo’s, you can hardly call those games.
      EVE: Valkyrie was probably the best one I’ve tried so far, but even that got really boring after 1h.

      On the other hand, if VR has a future, I only see Nintendo to be the one capable of making a really fun/new/fresh VR game. And with the Switch they could also offer it at a very affordable price tag.

  7. I have PS VR and I think the best experience so far is just using it in normal first person games like RE VII, BUT I still don’t know if that is worth the full price of admission

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