Nintendo Switch

Playtonic Says Unity Issues Are Causing The Delay For Yooka-Laylee On Switch

Playtonic has given fans an update today and have confirmed that while they are still hard at work on Yooka-Laylee for the Nintendo Switch the Unity engine is causing them some technical headaches. The developers have explained the issue below.

“The Playtonic team has been working tirelessly to bring Yooka-Laylee to Nintendo Switch and we’re very nearly there (we promise!) However, we’ve encountered some final technical hurdles and had been waiting for the arrival of Unity 5.6 in order to fix them. Although this has now been released, it has unfortunately introduced other issues which we are working with Unity to resolve before we can submit to Nintendo and lock in our release timeline.

We understand the frustration that it’s taken so long to get the game in your hands but we hope that you understand that we’re working as fast as we can and want the game to perform as well as it possibly can on Switch. Once these remaining issues are resolved we hope to finally be able to commit to and share a launch date. Thanks as ever for your patience and please bear with us – we are getting there!”

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44 comments

    1. I don’t know how old you are but these guys do deserve some more credit they where the nr1 studio on Nintendo consoles for over a decade in the golden days of Nintendo consoles possibly making even better games than Nintendo themselfs could. Not to mention the fact that they are the main reason why Shooters made it big on consoles, beeing the first company that made it work with huge succes aswell. (goldeneye, Perfect Dark)

      Liked by 4 people

      1. So you start off the comment by questioning my age…. huh, not really the brightest way to begin a comment/argument.
        Also, I was one of the backers of the project and I’m pretty disappointed they went with a similar style to Banjo-Tooie rather than creating something unique or even making a decent platformer.

        Banjo-Tooie was never a perfect game and it’s dwarfed by it’s older sibling, Banjo-Kazooie. It was too big for it’s own good as Collect-a-thons tend to be more engaging when they have much tighter levels rather than big, massive environment that could take your ages to find all items required to progress. Yooka-Laylee suffers from the same problem and it actually has even more issues with the controls. The demo gave me less hope of the game being actually good and look at what came out, yet another mediocre platformer trying to relive the glory days.

        PlayTonic Games isn’t the Rare Software you know, they’ve changed and they even know that they’re never going to have another glory day like they did on N64 and SNES.

        Liked by 3 people

      2. You sounded like a whining kid that never played a Rare game in his life , atleast now your giving me real arguments.

        That said it’s not what people expected altough they did they say the made it for the old fans! A fresh modern take would have been better in my opinion aswell that said these are the original people that made rare great i’m sure they havent turned into complete retards all of the sudden. Maby they did though Nintendo doesn’t make games like they used to eather.

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      3. just because they made great games in the past doesn’t immediately make this game good. they where giving their thoughts on this specific game, not on everything the developers did. (see it this way, i doubt you let wii music slide as a good game despite being worked on by miyamoto)

        Liked by 2 people

      4. I never claimed yooka is a good game I just said they deserve some more respect. I don’t really like anything Nintendo has made since Metroid Prime 3 besides Zelda games and Mario Galaxy they ruined most of there big franchises from the snes and n64 or didn’t modernise there games enough. (mostly still the same 2d games from 30 years ago, other franchises have been completly ignored for 15-20 years)

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    2. Because many of the people on this development team are responsible for a number of my and my late friend’s best and earliest gaming memories and I have faith in them. I’ll be playing it on the console it truly belongs on, whenever that day comes. I can play this and Mario Odyssey, because the latter comes out hardly a week after my birthday and I know what I want for it.

      Liked by 1 person

      1. So you’re gonna bring your passed away friends to make me sympathize with you?
        Sorry to hear about that but I stand firm on my beliefs that PlayTonic IS NOT the same people who made some of the most iconic games of the past generation.

        You keep those nostalgia glasses on because you hate to see the truth, and that truth is that the Rare you once knew is gone for good. PlayTonic games is already showing how much they’re shell of their former selves and that shows with how sloppy Yooka-Laylee was, even the music was bland and felt repetitive.

        Liked by 1 person

      2. Optimism isn’t your strong suit, is it? Well, not much I can do about that. I don’t bring my friend to conversations to garner sympathy, but to honor him and keep his memory alive and to show what kind of person he was, so I don’t appreciate being attacked about it. As he was looking forward to YL, I will play it for both of us, on a system he was also very much excited for.

        I believe I will enjoy Yooka-Laylee. Nothing more to it. Nostalgia has nothing to do with it. And if YL is so universally bad, explain why some people really like it. No game is perfect (except maybe F-Zero GX and Breath of the Wild), but YL doesn’t have to be to be good.

        Go take your baseless assumptions about people you don’t know well somewhere else.

        Liked by 5 people

      1. I did read between the lines with this game when I saw how they treated the backer goals. I’m usually criticised for doing so, and I hate to have right on this matters xD But that game was just a result if too much money and Playtonic become lazy. Only thing in their defence is that expectations were a little high.

        Liked by 1 person

      2. Just what over the top thing were you expecting from Yooka-Laylee anyway?

        A giant T-Rex?

        Maybe they’ll make a game filled with nothing but giant t-rexes.

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      3. I stated somewhere here I didn’t expect much. It ended up what I always believed it would; medicore nostalgi platforms. But we got a T-rex^^
        Sorry, I didn’t pick up your question earlier.

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  1. Can someone explain to me why this keeps happening on pretty much every third party game? I was under the impression that the Switch was very simular to the PS4 and Xbox making porting games very easy, unlike the WII U architecture last gen. I’m 99% sure that I have read this in the past or was it just a rumor posted on this website?

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    1. Games are for years in development and everything that has to do with porting the game, especially on multiplatform releases, is planned one year ahead of the final product. Most companies rushed Switch announcements for their projects, while they had initially no capacities left for another platform. Usually a port is done within 6-8 month. But submission processes are different on every console.

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    2. most companies it’s just that they only started porting it, they are just adjusting the game to run at a slower processing speed (mainly by lowering some texture details and redesigning to work at 30 fps instead of 60fps. for the amount of time it took to port a 360 game to ps3 it’s like chump time for them.

      Liked by 1 person

  2. I’m still interested in this game but after Mario Odyssey this is going to look poor in comparison. I know there have been difficulties but this really needed to come out in Spring this year. They might as well wait till early next year now and I hope there are some kind of exclusive features for making us wait so long

    Liked by 2 people

      1. ||Whether the YL-weapon is good or bad is irrelevant now, too much time has passed to even be considered, not to mention the bland reviews it got from the previous flawed versions…||

        Liked by 1 person

      2. Please don’t call the the PC-version flawed. It was the Xbox One-version and the game itself which were flawed. It run just fine on PC. It just were a really bland Unity-game.

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  3. Still looking forward to this. I was an early backer but sadly my physical PC release never showed up (no blame on Playtonic’s end btw they were awesome in their replies and help). And I would only really play this on Nintendo hardware because of how wel it fits on there.

    Cant come soon enough … or well … ehh I have not enough time for all that is coming but still. Me want this :)

    Liked by 1 person

    1. It all comes down to the game engine they all used, compared to playtonic using unity. Honestly, playtonic should’ve gone with some other game engine, though, since the original goal was the Wii U and not the Switch, I’m guessing they opted for unity instead of other engines because of that. But in the end, the main problem is the game engine they’re using really

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  4. And for those who are willing to blow off this game for Super Mario Odyssey as the better alternative:

    1. There are some things Yooka-Lylee can do that Mario can’t/won’t.
    2. Regardless of that, people want the best of both worlds:
    a. Super Mario Odyssey – Mario at his finest since Suoer Mario 64/Sunshine.
    b. Sonic Forces – A big budget Sonic game that isn’t SONIC BOOM.
    c. Yooka-Laylee a promising new 3D platformer IP that doesnt have Mario’s limitations or Sonic’s executive-meddling baggage (SatAM cancellation, Sonic X-treme cancellation, Dreamcast ending, Sonic ’06, solo Sonic, boost to win, Pontac & Graff, Iizuka, Penders, the Archie comic drama, Sonic Boom, Sonic Runners smartphone-only, dank memes, etc.)

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  5. don’t bother the game is meh, us nintendians have to wait a year to play a game that came out with no faults on PS4/one ages ago… These are the only people having problems with the engine from what I’ve seen… Don’t bother playtonic …

    Like

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