We’ve heard before that Super Mario Odyssey on the Nintendo Switch won’t punish gamers with the traditional Game Over screen. If you do die you just lose some coins. Game Informer recently had the opportunity to chat to Super Mario Odyssey director Kenta Motokura who explained why they made this interesting change to the game.
We thought about how a lives system would work in this kind of broad, exploration-focused game. In this sort of game, there would be a lot of different restart points. We decided not to use the lives system because it was not an element that was absolutely necessary. We also thought that it would affect some users’ desire to play because, while users who are good at the game would rarely see the (game over) screen that comes up when Mario runs out of lives, inexperienced users would probably end up seeing it frequently.