The team over at Digital Foundry’s latest project is Xenoblade Chronicles 2. The tech team has analysed the game from a technical standpoint and have come away unimpressed with the game in handheld mode. They state that in portable mode the resolution range from 552p or so to 432p and even as low as 368p in some cases. While they admire the game itself they aren’t too blown away with its performance on the platform and suggest playing it docked for the best experience:
However, everything changes when playing in handheld mode and image quality takes a nose dive. Unlike docked mode, playing on the go sees the developers deploy a dynamic resolution solution. The results range from 552p or so to 432p and even as low as 368p in some cases. There are probably other values in there as well but it’s clear that this is not a game that ever comes close to reaching the native resolution of the Switch’s integrated display. In fact, this is one of the lowest resolutions we’ve pixel counted since the PlayStation Vita era.
What’s worse, a strong sharpening filter is used here on top of the low resolution and the temporal anti-aliasing, resulting in a messy image overall. There’s evidence of this filter in docked mode too but it’s much stronger when playing in mobile mode, introducing nasty edge ringing everywhere. There’s no doubt about it: Xenoblade 2 has the worst image quality we’ve yet seen in a Switch title running in handheld mode.