Mulaka is out now on the Nintendo Switch eShop and to celebrate the developers behind the game have put together a launch trailer. The action adventure title with a dose of puzzle solving is also available today on a number of other platforms.
“Dive into northern Mexico’s breathtaking landscapes with Mulaka, a 3D action-adventure game based on the rich indigenous culture of the Tarahumara. Renowned for their impressive running abilities, embark on the journey of a Sukurúame – a Tarahumara shaman – as you fight back the foulness corrupting the land, while drawing upon the powers of demigods. From solving puzzles in environments inspired by real Sierra Tarahumara locations, to heated hand-to-hand combat with creatures pulled from the region’s mythology, find out why the Tarahumara have earned a reputation for being superhumans.”

Looking better than ever.
}{ The visual style is rather poor… Sadly it massively detracts from any potentially positive aspects that might be found in the game… }{
it’s a bummer you feel that way. I think your opinion is poor. I guess you’ll just miss out.
Sadly PC Military Commander Sid has nothing better to do than frequent these pages about things that offend him so much, so we have to read his drivel
Or it’s his legitimate opinion and he doesn’t like the way the game looks. It looks fine to me but not my type of artstyle.
I’m tired of seeing games with unfinished polygons…
Lol. Agreed. I think it is just the modern style of video games. It’s interesting and I see it a lot on phone games. Its not horrible, but definitely a design choice that takes some getting used to. I personally like how well polished super Mario Odessey looks! It combines a nice stylized feel with bright colors and soft curves, but also has beautiful environments and realistic lighting scenarios. I wish more could look like that. But an indie game on a budget doesn’t have as many options, or time. Anyways, this game looks awesome! I’ll be getting it tonight I think.
It’s not out today in the US. Doesn’t release until March 1st.
About the artstyle:
creating a videogame is not THAT EASY. And as an indie studio, you can’t just pick from random artstyles, you have to find something that makes economically sense. You might not have a 30-person-team for visuals alone but maybe only 2 guys.
So you got your vision, your story and your mechanic and how can you find the best way to make this interactive? Start with pixelart. OH NO, people are instantly crying because they can’t see another pixelart game. So then maybe look what’s possible in 3D.
And for that, this game looks absolutely great.
I personally do like art styles, that aren’t showing every detail. It demands more imagination to complete the picture inside your head and drags you more into the imagery. Not sure if I ever will find the time to play this, but it surely looks good and we shouldn’t complain over indies, trying to find ways not to do another pixelart game. If polyart is the new pixelart, I’d be perfectly fine with that.
True. For it being on a budget, this game looks like a fun ride with an interesting cultural vibe. Reminds me of Okami. The trailer is best at the end in my opinion. Feels a little empty at first, then feels more epic!
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