Skip to content

Fire Emblem Warriors Developers Reveal How They Fulfilled User Requests For Updates

Fire Emblem Warriors is out now on the Nintendo Switch and Japanese publication Nintendo Dream managed to interview both Fire Emblem Warriors producer Yosuke Hayashi and director Hiroya Usuda. The team talked about how they fulfilled the many user requests for updates and the problems this posed. Here’s the details:

Nintendo Dream: This interview will be focused on the first DLC pack if/Fates, but you have also produced free update patches a number of times after release.

Hiroya Usuda, director: “In the update patch for Ver.1.2.0, we added Hero Colosseum to History Mode, where you can easily farm materials; for example, there’s a map where only Manaketes show up. In the update patch released with the DLC (1.3.0), we also did things like allowing to heal base captains from the order screen, and reviewing the evaluation basis for S rank in the New 3DS version.”

ND: You also released an English voice pack as DLC, but were there any requests for this?

Usuda: “It originally came from overseas where we had requests like “We want to listen to Japanese voices”.”

Yosuke Hayashi, producer: “The Japanese version was released earlier, so we released each voice pack as the game was released overseas. We also had a problem with storage with Switch and New 3DS, so we released them not as an update but as DLC.”

ND: I see. So you’re adding many kinds of features.

Usuda: “I’ve always wanted to apply requests from users through update patches. I personally also think that half of them should be applied for creating DLC.”

ND: In the interview in the guide book, you also said “We’ll do what we can to apply requests that have been received by the development team.” Nowadays you can directly receive opinions from the likes of Twitter, but is there any basis on selecting which ones to adopt or reject?

Hayashi: “We didn’t really have moments where we had split opinions on whether to include them or not. These [all] need to be included!”

Usuda: “Our decision basis is on whether to omit things that are difficult technology-wise or period-wise.”

ND: We think there were a lot of requests regarding appearing characters and titles, but are there any other requests you received a lot?

Hayashi: “We received a [fan request] to make a mainline game with the Fire Emblem Warriors system. For example, “I want to play the whole story of Genealogy of the Holy War from the beginning to end with the Warriors system!””

Usuda: “If we were to start making that, it wouldn’t even become Fire Emblem Warriors 2 though (laughs).”

Hayashi: “However, being told that much exceeded our expectations, so they must have really taken a liking to Fire Emblem Warriors.”

Usuda: “I’ve been having a feeling ever since releasing DLC for the Wii U version of Hyrule Warriors –where I worked as director– but being able to apply user opinions in console games post-release like this is a pleasant thing to me. If you have any requests right now, please kindly visit our official Twitter account!”

Source / Via

8 thoughts on “Fire Emblem Warriors Developers Reveal How They Fulfilled User Requests For Updates”

  1. I almost finished this game by completing epic mode (without buying the DLC) and the game is ok to me but as some FE fans said it’s better to add characters from other FE games like Hector, Ike, only the main characters not the entire army

      1. I don’t know but they truly focused only on Fates and Awakening (most on Fates because there are 12 characters only from there) but who knows, the developers said that the first 3 DLC will only focus on the 3 FE games. I’m hoping to see DLC 4 with characters from other FE games

Leave a Reply

%d bloggers like this: