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Video: Splatoon And Splatoon 2: How To Invent Stylish Franchise With Global Appeal

You probably remember that there was a very informative Splatoon panel at the recent GDC 2018 event. The panel is now live on YouTube for you to view and is an extremely enlightening video for anyone who is a fan of the excellent Splatoon series.

In this 2018 GDC session, Splatoon and Splatoon 2 producer Hisashi Nogami shared his experiences working with a design team whose goal was to create a game that was novel yet easy to grasp and riveting to play. What were the brainstorming sessions like and what kinds of review processes determined the game’s final ideas? How do you make a sequel better while releasing it on a brand-new platform with unique features? And how do you land on a quirky concept like “squid creatures fighting turf battles with water pistols” in the first place? Mr. Nogami, who also served as director and lead artist on Nintendo’s Animal Crossing series, dons his lab coat, roll up his sleeves, and divulges lessons learned while illustrating the importance of risk-taking.

5 thoughts on “Video: Splatoon And Splatoon 2: How To Invent Stylish Franchise With Global Appeal”

  1. Pingback: Video: Splatoon And Splatoon 2: How To Invent Stylish Franchise With Global Appeal | World Fiber Line

    1. Indeed. Hisashi Nogami is an extremely talented developer. Now that he’s producer of two franchises we will see more excellent games from him.

  2. Well it worked, and we’re all glad it did. When I played the testfire for the first game back on Wii U, it was the most fun I’d had on the thing in a long time. I knew it was gonna be a winner.

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