Super Smash Bros Ultimate looks like its shaping up very nicely on the Nintendo Switch judging from today’s Nintendo Treehouse streams. The game is a new entry in the series and contains all the characters that were found in the Nintendo 3DS and Wii U version of Super Smash Bros. Here’s what Nintendo product marketing manager for Nintendo America Bill Trinen and localization manager Nate Bihldorff told Game Informer.
You’re calling this a new Smash. What makes it more than a port?
Trinen: My first answer is – has there ever been a port of a Smash Bros. game?
3DS and Wii U?
Trinen: They were developed in tandem.
Sakurai considers them separate entries, right?
Trinen: Yeah. Every Smash Bros. game is a new game. I think for me personally what really defines it as a new game is just the core change to the core mechanics. When you change the speed like that, that cascades through character motion, through the speed at which the various moves are coming out, the animations and whatnot, and you have to rebalance every character in the game, so then as a player, when you come in to start playing the game, you’re having to re-learn every character in the game. Essentially when those core mechanics are new, then the game becomes new. Then, as you saw, in addition to changing the core mechanics you’ve got characters that have new models, characters that have new moves or dramatically changed moves. Changes to even the final smashes and the speed in which those happen to match the tempo of the game and things like that. To me, overall, once you’ve changed that core mechanic, you really are looking at a new game.