Nintendo Switch

Mario Tennis Aces Has Been Updated To Version 1.2.0

Nintendo has released a new update for Mario Tennis Aces, bringing the game to version 1.2.0. A lot of changes were done in this update, including the ability to retry an Adventure mode mission without returning to the world map. Some character abilities were adjusted, and the ranking system got some tweaks. The patch notes can be seen down below.

  • Game Balance Updates
    • We have increased the minimum energy level used for a Zone Shot serve from 25% to 30%. 33% energy is still needed in order to trigger the shot.
    • We have shortened the distance a character is pushed back when returning a shot that pushes the opponent to the back of the court, such as a Max Charge Shot.
      • The player can reduce the impact of being pushed back by returning a Topspin and Lob with a Slice, a Slice with a Topspin, and a Flat with a Flat.
    • We have adjusted the way the ball bounces back when hitting the center mast on the Savage Sea court.
  • Additional Settings
    • Options: Players can now switch the controls of Trick Shots to use only the Right Stick.
      • When holding the Joy-Con sideways, you can complete a Trick Shot by pressing up on the directional buttons (or the Y button) twice, regardless of the settings.
    • Free Play: You can now choose Stadium Only when entering search conditions when searching for players online via Invite Anyone.
    • We have added Full (6-game, 1-set match) to Free Play and Swing Mode.
  • Changes to Adventure Mode
    • It is now possible to retry a mission without returning to the world map after failing.
    • You can now retry a mission while from the pause menu without quitting the mission.
    • How to Play: It is now easier to hit a Block during the tutorial.
    • Forest Practice Court: We have adjusted the charge amount of the opponent’s Charge Shot.
    • Detour: We have adjusted the charge amount of the opponent’s Charge Shot and likelihood of using a Zone Shot.
    • Savage Sea: We have adjusted the charge amount of the opponent’s Charge Shot and likelihood of using a Zone Shot.
  • Changes to Swing Mode
    • Rally Challenge: The Smash Point will not appear during Rally Challenge in Swing Mode.
    • The image showing how to hold the Joy-Con is now a video demonstrating how to hold it.
  • Fixes to Online Tournament Ratings
    • Your rating will no longer go up when you lose a match.
      • When you win a match, your rating will not go down, and when you lose a match, your rating will not go up. Your rating will change based on the result of the match, but the amount it changes will be based on your opponent’s rating and on the content of the match. (The change may also be zero.)
    • If the software is forcibly closed during a match, your number of losses will increase, and your rating will go down by 0.5%.
      • If multiple intentional disconnections are detected, they may not be reflected in your ranking.
    • Starting with the August 2018 tournament, the ability to sort by rating will be added to the ranking board.
      • Along with this, the ranking board for total accumulated points will no longer display rating. You will be able to check your own rating for the month of July by looking at Results on the left-hand side of the tournament display.
    • At the start of each new month, your starting rating will change based on results from play the previous month. (This will be reflected as of the change from July to August.)
      • Rating of 2,000 or less – starts at 2,000
      • Rating between 2,000 and 2,500 – rating stays the same
      • Rating above 2,500 – 1/10th of the amount over 2,500 will be added to 2,500 to determine the rating
      • Note: If you did not play the previous month, or if any irregular data is discovered, your rating will be reset to 2,000.
  • Changes to Character Abilities
    • The abilities of certain characters have been changed:
Character Name Change
Toad Slightly increased the distance at which he can return the ball without lunging.
Shortened the amount of time he is stationary after lunging at a ball.
Increased the height he can return a ball.
Slightly increased the speed at which Toad can reach his highest movement speed.
Toadette Slightly increased the distance at which she can return the ball without lunging.
Shortened the amount of time she is stationary after lunging at a ball.
Increased the height she can return a ball.
Slightly increased the speed of her volley shot.
Wario Increased the distance at which he can return the ball without lunging.
Slightly increased his ability to aim for the edges of the sideline.
Slightly increased the speed of his volley shot.
Bowser, Jr. Slightly shortened the distance he can return a ball using a sideways Trick Shot.
Slightly decreased the distance at which he can return the ball without lunging.
Slightly shortened the distance he can lunge to hit a ball.
Slightly decreased the height of balls he can return.
Decreased his ability to aim for the edges of the sideline.
Slowed down the speed of balls he returns.
Slightly decreased the speed at which he can reach his highest movement speed.
Waluigi Slightly shortened the distance he can return a ball using a sideways Trick Shot.
Slightly decreased the distance at which he can return the ball without lunging.
Slightly shortened the distance he can lunge to hit a ball.
Decreased his ability to aim for the edges of the sideline.
Slightly decreased the top speed at which he moves.
Slightly decreased the speed of his volley shot.
Chain Chomp Slightly shortened the distance he can return a ball using a sideways Trick Shot.
Greatly shortened distance he can lunge to hit a ball.
Bowser Slightly shortened the distance he can return a ball using a sideways Trick Shot.
Rosalina Slightly decreased the height of balls she can hit back.
Boo Slightly decreased the height of balls he can hit back.
Koopa Troopa Adjusted the accuracy of Body Shot when he is in his shell so that it matches what is seen on the screen.
  • Other Changes
    • Fixed an issue where the “Too Early” block timing indicator would appear when you are not pressing a shot button, while using a Trick Shot to return a ball from a Zone Shot or another Special Shot.
      • It is possible to block the ball from a Zone Shot or another Special Shot by pressing the shot button with good timing, even when while using a Trick Shot.
    • Fixed an issue where it became easy to succeed at a normal block during a 1-point rally in the period between a perfectly timed Trick Shot and the next shot that was not a perfectly timed Trick Shot.
      • Your energy gauge will refill greatly when you hit a Trick Shot with the best timing possible.
      • This issue will not occur during Zone Speed or blocks performed during Trick Shots.
    • Fixed an issue where the energy gauge would show as yellow instead of red when your remaining energy is between 1/3rd and very little.
    • Fixed an issue in online tournaments where the character icon was horizontally inverted as it entered the tournament display block on the right side.
    • Fixed an issue where the game would stop when connectivity was especially poor during local wireless or Internet matches.
    • Fixed various issues related to the display of text.

Source

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13 comments

  1. These changes are insane to say the least. They really are listening to the complaints. Looking forward to more upcoming patches.

    Like

    1. Yeah, its hard to complain when they’re hitting literally everything on my list of complaints, even the pirate post. It’s nice when their data matches your own experience, I guess. That said, a replay from menu/on fail option should have never been left out in the first place.

      Like

  2. Can they fix court select in Free Play so you could just pick the one you want instead of weeding out the ones you don’t want to play? It’s annoying to turn off every stage in a random selection in order to play a certain court.

    Like

    1. No they don’t. Maybe make a good game from the start. They showed us not to trust them with pre orders for future sport games.

      Amazed how you always white knight or being an enabler for corporations and other gangsters selling you some colors.
      Nintendo Japan never listen to complaints, otherwise the joy cons would be fixed and the intro skipable in Splatoon 2

      They are so desperate now with Mario tennis, because it sold bad and bad reviews, well DESERVED !

      Bad practices needs to be punished not rewarded by clowns.

      Like

      1. I mean, you are right, they left a lot of simple things out of the game, and could have done MUCH more with customization, online match unlockables etc. But to me the biggest “pro” of this game is the gameplay itself. Easily the best entry in the series as far as pure gameplay goes.

        Like

      2. A game that sold 1.39 million in it’s first month of retail and received good reviews. Might want to check your sources, troll.

        Liked by 1 person

      3. “Maybe make a good game from the start.”
        Well actually, the game is a truck load of fun and I really enjoy it so to me, they did make a good game from the start. Just because a game has a few flaws at launch doesn’t automatically make it a bad game.

        “Amazed how you always white knight or being an enabler for corporations and other gangsters selling you some colors.”
        Uhm, wha? I can’t even begin to describe how little sense this makes.

        “Nintendo Japan never listen to complaints, otherwise the joy cons would be fixed and the intro skipable in Splatoon 2”
        I’ve been playing Splatoon 2 with the Joycons since day 1 and I find they work perfectly so either it’s something with you or your joycons are faulty. Also, oh boo-hoo! You can’t skip an intro that takes a few seconds? Grow up.

        “They are so desperate now with Mario tennis, because it sold bad and bad reviews, well DESERVED !”
        So…over 1 million sales in under 2 months is apparently bad? Also, this game didn’t receive bad reviews, the lowest score I saw was IGN giving it a 7.5 with all the others being 8 through 9.5.

        You clearly are just firing that thing you call a mouth like a machine gun without properly doing your research.

        Liked by 1 person

      4. While some of these issues (no restart option) are inexcusable, if you knew anything about game development, you’d know how difficult it is to nail a player’s perception of balance with a QA team of maybe 5-20, compared to the data that a million players can generate for you. You’d also know that listening to a vocal subset of entitled players can be the absolute worst thing you could do for you game. A dev should never, ever listen to the feedback of someone with your communication skills.

        Also, you’re using “white knighting” way wrong. Stop that.

        Like

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