Japanese publication Famitsu recently had the chance to speak toย Matthew Rose who is the producer of the upcoming Starlink from Ubisoft. The magazine questioned him to find out how the Star Fox collaboration came about. Here’s what he said:
- During a small-scale closed-doors demo event last year, Reggie was present and happened to see the game. Reggie was the one who noticed the possibilities the game could bring, and invited theย Starlinkย developers to present the game to Miyamoto and theย Star Foxย development team. This was what led to the collaboration.
- The demo has not shown off every spacecraft and parts that are on offer, and the game also has post-launch DLC planned in the form of new spacecraft.
- Foxโs pilot abilities are still a secret, but Matthew reassures that his personality, and the Arwingโs abilities, will be faithfully reproduced. The development team are big fans of theย Star Foxย series after all.
- Matthew confirms once again that the whole game is beatable with just the Starter Pack parts.
Thanks toย Nintendo First Order Reaver for the news tip!
They are doing a good job.
But this one must be a little bit… fix
http://images.nintendolife.com/news/2018/07/hands_on_starlink_battle_for_atlas_scratches_that_star_fox_itch_but_were_not_sure_who_its_for/attachment/2/original.jpg
XD XD XD
Oh god! My eyes! D:
I feel tha same pain…
‘kill me, please.”
No
Huh, this known for a while now? Even posted here I think.
I was just gonna say didn’t I already read about this, on this site?